Rotating and Flashing Light View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2020.3.39 or later
Package size
25.7 MB
Files
151
Favorites
14
Views in the past week
7

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Rotating and Flashing Light

by Pleebie Jeebies (opens in new tab)

1 rating, too few to average

Provides a simple way to add an alarm, siren, or emergency lighting to a scene. Also allows you to change the color or control the light how you please, allowing the creator to invent their own uses.

Price $20.00

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Price history

Last 6 months

USD
Price history for Rotating and Flashing Light, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Rotating and Flashing Light screenshot 1

Rotating and Flashing Light screenshot 1

About this asset

Rotating and Flashing Light

The Pleebie Jeebies Rotating and Flashing Light asset can control a light or object in many ways. It allows the creator a simple way to control these Unity objects by only having to use the inspector to set up some kind of light that can rotate, flash, or change color as desired.

Main Features:

  • Control any number of lights to rotate, flash, or change colors
  • Change an object’s mesh material to match lights being toggled or changing color
  • Control a game object to rotate in a direction of choice
  • Control an audio source to work with the light or object

Easily set up light displays for any occasion, such as:

  • Emergency lighting
  • Alarms
  • Christmas displays
  • Halloween displays
  • Stage design
  • Cityscapes
  • Shop signs
  • Marquee signs
  • Ballroom
  • Disco
  • Strobes
  • Music Videos
  • Any lighting display you can imagine and build!

Also Provides:

  • Color spectrum of materials in solid and transparent variants created for the built-in (BRP) or universal rendering pipelines (URP)
  • Various prefabs showing different ways to use the asset with both BRP and URP variants
  • Post processing profiles for a nice bloom effect in both BRP and URP variants
  • 5 royalty free wav files used in some prefabs to sample how sounds can be controlled
  • Demo scenes sampling both BRP and URP prefab variants with post processing applied, and another BRP scene without post processing
  • URP asset files to get the same look I use in my demo scene
  • Detailed documentation to aid in any setup or provide information, as well as some code snippets and tips when working with the Unity editor and/or this asset

Check out the asset documentation before buying: DOCUMENTATION

NOTE: The functionality of this asset will work in any Unity Rendering Pipeline, but some extra setup may be required for mesh material changes. Some Built-in Rendering Pipeline (BRP) and Universal Rendering Pipeline (URP) materials and prefabs are provided, but for other pipelines or if the ones provided aren’t desired, new ones will have to be created.

Detailed documentation is provided to aid in any setup required.

If you have any questions, a request, or something isn't working please don't hesitate to contact us at: [email protected]

From the publisher's Asset Store listing.

Technical details

This asset utilizes C# code to control Unity Lights, Mesh Renderers, Game Objects, and Audio Sources in various ways.

It allows the creator a simple way to control these Unity objects by only having to use the inspector to set up some kind of light that can rotate, flash, or change color as desired.

Prefabs and Unity materials are provided for quick setup in the Built-in Rendering pipeline and the Universal Rendering Pipeline. More materials would have to be created if desired.

Detailed documentation is provided to aid in any setup required: DOCUMENTATION

Supported on Unity version 2020 (LTS) and higher.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.39f1 Compatible Compatible Compatible Compatible

Functionality of this asset will work in any Unity Rendering Pipeline, but some extra setup may be required for mesh material changes. Built-in Rendering Pipeline (BRP) and Universal Rendering Pipeline (URP) materials and prefabs are provided, but for other pipelines or if the ones provided aren’t desired, new ones will have to be created.

DOCUMENTATION is provided to aid in any setup required.

As listed on the Asset Store.