Scroll, Paper & Map Roll Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2020.3.33 or later
Package size
53.7 MB
Files
19
Favorites
87
Views in the past week
22

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Keywords

Scroll, Paper & Map Roll Shader

by Danilec (opens in new tab)

4.9 / 5 · 12 ratings

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  • Price drop

Double Sided Shader that lets you to Roll paper, maps, scrolls, etc. (any rectangular plane things). Noise effect included. (Can be edited in Amplify shader editor or Shader Graph for URP, HDRP)

Discount -31% Previous price $14.30 Price $9.80

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Price history

Last 6 months

USD
Price history for Scroll, Paper & Map Roll Shader, 6 months Current $9.80; lowest $9.80; highest $9.80 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Scroll, Paper & Map Roll Shader screenshot 1

Scroll, Paper & Map Roll Shader screenshot 1

About this asset

Create realistic rolling paper effects for scrolls, maps, parchments, books, posters, letters, and other rectangular surfaces with this double-sided shader package.

The asset includes two shaders designed for different rolling effects:

• Single Roll Shader

  • Roll the object from one side to the other.
  • Choose the roll direction (left to right or right to left).
  • Fully adjustable roll amount.

• Symmetrical Roll Shader

  • Roll both sides toward the center simultaneously.
  • Ideal for scrolls, maps, and parchment effects.

Features

  • Double-sided rendering.
  • Adjustable rolling effect.
  • Optional noise for a more natural paper appearance.
  • Fully editable shader sources:Amplify Shader Editor
    Shader Graph (URP/HDRP)
  • Easy to integrate into existing projects.

Perfect for fantasy, medieval, RPG, adventure, strategy, historical, and UI projects where realistic paper or scroll effects are needed.

From the publisher's Asset Store listing.

Technical details

  • Shaders are made with Amplify shader editor.
  • Tested on Built-in render Pipeline, URP and HDRP

Shader properties for Built-in render Pipeline (for URP and HDRP are similar):

  1. Mask Clip Value
  2. OpacityMask
  3. MainTex
  4. FrontNormalMap
  5. Color
  6. BackAlbedo
  7. BackNormalMap
  8. MapLength
  9. RollValue
  10. Amplitude
  11. SpiralCoefficient
  12. NoiseTexture
  13. NoiseStrength
  14. NoiseVerticalOffset

The roll is acting by the axis X. The reference is Unity Plane 3d object. Samples are included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.33f1 Compatible Compatible Compatible

Compatible with Unity 6

As listed on the Asset Store.