Timeline Mixer View on Asset Store (opens in new tab)

Package details

Latest version
1.6.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
831 KB
Files
95
Favorites
34
Views in the past week
24

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Timeline Mixer

by Noel Thomas (opens in new tab)

1 rating, too few to average

Manage multiple Unity Timelines from a single component, and smoothly blend between Timelines and Animator Controllers at runtime.

Price $49.99

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Price history

Last 6 months

USD
Price history for Timeline Mixer, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.6.1 released 24 Aug 2026 v1.6.1

Asset preview

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Timeline Mixer screenshot 1

Timeline Mixer screenshot 1

About this asset

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Timeline Mixer extends Unity’s Timeline system with smooth blending between multiple timelines.

By default, a Playable Director can only play a single timeline at a time, with no built-in support for crossfading or dynamic transitions between timelines.

Timeline Mixer uses a single component to manage and blend multiple timelines simultaneously at runtime.

Timelines can be played, stopped, and crossfaded via a simple API, by reference or by name.

Timeline tracks can be disconnected at runtime, effectively muting them, or rebound to another object.

It also integrates cleanly with Animator Controllers, allowing you to blend between controller-driven animation and Timeline playback.

From the publisher's Asset Store listing.

Technical details

  • Add and remove Timeline Assets at runtime via code
  • Initialize and uninitialize methods are availiable for runtime lifecycle management of the component.
  • Rebind tracks at runtime easily via a simple API
  • Disconnect tracks from the graph.
  • All timeline track types are supported*
    • Custom track processors can be created for any track type (including custom ones) if you need to customize the way the playable graph gets built, or add blending functionality to your custom track
  • Dynamically fade in or out Timeline assets using simple playback calls
  • Automatically blends back to Animator Controller when no timelines are faded in.

* Custom tracks with support components that query Playable Directors may not work as expected. More information: third party compatibility

Compatible with other tools:

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.