Stylized Customizable Avatars FREE View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.6 or later
Package size
526.7 MB
Files
263
Favorites
258
Views in the past week
256

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Stylized Customizable Avatars FREE

by Sunbox Games (opens in new tab)

1 rating, too few to average

Introducing stylized customizable avatars - FREE version. Customize body and face, use various combinations of clothing items to create unique stylized avatars

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Stylized Customizable Avatars FREE, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Stylized Customizable Avatars FREE screenshot 1

Stylized Customizable Avatars FREE screenshot 1

About this asset

Introducing stylized customizable avatars - FREE version. Customize body and face, use various combinations of clothing items to create unique stylized avatars. Included support for Mixamo animations, Viseme Blend Shapes, Blinking, Expressions* and much more. This is a FREE version of the Stylized Customizable Avatars asset pack which is available on the asset store HERE.

* not included in free version.

Key Features for FREE version

  • Two Gender Support - male & female
  • 8 Editable Body Parameters - body height, body fat, body muscle, skin, nails, eye, eye lashes, brow
  • 4 Editable Hair Parameters - hair style, hair material, facial hair style, facial hair material
  • 7 Editable Face Parameters
    • Nose length, jaw width, lips width, brow height, brow width, eye size, eyes default closed
  • 5 Clothing Item Slots
    • Glasses - 3 items with 18 total variations
    • Hat - 2 items with 4 total variations
    • Top (body) - 4 items with 10 total variations
    • Bottom (pants) - 4 items with 10 total variations
    • Shoes - 3 items with 6 total variations
  • Blinking Support
  • Viseme Support - added blend shapes that control mouth movement, compatible with Oculus Lipsync
  • Intuitive Custom Editor
  • Included Demo Scenes:
    • EditorScene: Edit any body, face or clothing item parameters in play mode
    • LocomotionScene: Scene with an avatar that has a basic locomotion animator attached to it, use W, A, S, D to control the animator.
    • AvatarsScene: Multiple avatars
  • Easily Modifiable - add your own clothing items or variations, most of the items are intuitive scriptable objects included with materials that you can edit
  • API/Scripting:
    • Randomization - randomize body or face parameters + randomize clothing items using a seed,
    • Change clothing items via scripting.
  • Mecanim support included
  • Mixamo animations support

Features missing from the FREE version:

  • Presets: load and save any customization settings, load them from a file or a string
  • Expressions and Expressions API: expressions blend shapes and logic is removed from this version,
  • 15 More Editable Face Parameteres: there are 15 more editable blend shapes for the face alone in the full version,
  • 7 More Glasses Clothing Items with 168 variations,
  • 3 More Hat Clothing Items with 18 variations,
  • 6 More Top Clothing Items with 35 variations,
  • 5 More Bottom Clothing Items with 35 variations,
  • 3 More Shoes Clothing Items with 20 variations,
  • Scripting Scene with examples

Support & Information

Website | Documentation | Support E-mail

Social

Twitter | Youtube

From the publisher's Asset Store listing.

Technical details

Technicalities

Textures sizes: 4k

PBR Materials

Rigged

Included locomotion animations and several Mixamo animations

Poly Count: Avatar (naked): ~18k, Avatar (all dressed): ~35k

Compatibility

  • Made with Unity 2020 LTS but works with earlier versions,
  • Built-in RP + Universal Render Pipeline (URP) support,

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.6f1 Compatible Compatible Compatible

The package was made using Built-in RP but can be used in other pipelines if the end-user do the material conversion. Information about material conversion is provided in the documentation.

As listed on the Asset Store.