Quick Minimap System - GPS Radar & Path Navigation View on Asset Store (opens in new tab)

Package details

Latest version
5.0
Last updated
First released
Unity version
2021.3.29 or later
Package size
77.3 MB
Files
50
Favorites
22
Views in the past week
17

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Quick Minimap System - GPS Radar & Path Navigation

by Gee Zyy Games (opens in new tab)

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This Quick Minimap system allows you to create a map for any kind of your 3D Game.

Price $9.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Quick Minimap System - GPS Radar & Path Navigation, 6 months Current $9.99; lowest $5.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 5.0 released 20 May 2026 v5.0

Asset preview

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Quick Minimap System - GPS Radar & Path Navigation screenshot 1

Quick Minimap System - GPS Radar & Path Navigation screenshot 1

About this asset

This minimap road texture is created according to the environment layout and positioned beneath the scene on the Y-axis to match world scale and navigation flow precisely. It acts as the base visual layer of the minimap system, representing roads and traversal paths in the game world.

From a technical perspective, the system supports two minimap boundary designs:

  • Square (Box) Boundary (only support 6000.3.10f1 package)— Uses a rectangular constraint system where icons and targets are clamped within a box-shaped minimap area. This is useful for HUD-style or modern UI layouts.
  • Rounded (Circular) Boundary — Uses a circular constraint system where icons are clamped within a round minimap shape, giving a radar-style appearance.

In both cases, when targets go outside the minimap camera range, their icons are pushed and clamped to the edge of the selected boundary shape, ensuring they always remain visible.

The system also supports two direction line types:

  • Arrow Line (only support 6000.3.10f1 package)— Displays directional movement using arrow-style indicators toward the target.
  • Simple Line — Displays a clean straight line showing direct path direction.

All minimap elements, including the road texture, icons, and direction lines, are assigned to the Minimap layer, ensuring they are rendered only by the minimap camera and remain hidden from the main gameplay camera.

This setup provides a fully flexible minimap system with customizable boundary shapes, directional styles, and accurate world-to-minimap representation.

From the publisher's Asset Store listing.

Technical details

  • Very optimize works for (PC, Mobile, Console)
  • Round Boundary collide Functionality
  • Box Boundary collide Functionality (only support 6000.3.10f1 package)
  • Map Rotations with camera
  • smooth follow
  • map rotation smothness functionality
  • draw shortest path to the destination
  • Easy to Setup with any game
  • Customizable icons
  • Runtime update destination
  • Customizable map border & UI

Any Questions:

[email protected]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Not listed Not listed
2021.3.29f1 Compatible Compatible Compatible

As listed on the Asset Store.