50s, 60s & 70s Car Pack #3 (6 Cars) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.1 or later
Package size
39.1 MB
Files
226
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23
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50s, 60s & 70s Car Pack #3 (6 Cars)

by TheKnightsKing (opens in new tab)

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Car Pack containing 6 cars themed around the 50s, 60s & 70s era

Price $25.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for 50s, 60s & 70s Car Pack #3 (6 Cars), 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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50s, 60s & 70s Car Pack #3 (6 Cars) screenshot 1

50s, 60s & 70s Car Pack #3 (6 Cars) screenshot 1

About this asset

This Asset Includes:

-Each vehicle in its own file with separate documentation and licenses along with their prefabs

-A demo scene to showcase all vehicles in one scene

Assets Info:

1950s Classic Car #2 Asset includes:

-A car model (of .fbx type)

-A prefab for the car (1950sClassicCar2.prefab)

-All the textures for the car

-All the materials for the car

-All Mesh Details:

-Car Detail Mesh: 14,258 tris

-Individual Wheel Mesh: 1,800 tris

-Extras Mesh: 340 tris

-Ped Mesh: 236 tris

-Plates Mesh: 52 tris

-Car LOD_1 Mesh: 9,052 tris

-Car LOD_2 Mesh: 4,526 tris

-Car LOD_3 Mesh: 1,809 tris

-Individual Wheel LOD Mesh: 540 tris

-Colliders Mesh: 446 tris

-All Texture Details:

-trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024

-All Texture Types:

-Albedo

-Metallic/Specular

-Normal

-All LOD Details: Prefab has 4 LOD States

-LOD_1 (Detail): 22,086 tris

-LOD_2: 16,880 tris

-LOD_3: 6,686 tris

-LOD_4: 3,969 tris

-Third-Party file license notices:

-Asset uses ClassicCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details

-Asset uses trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details

1950s Classic Car #3 Asset includes:

-A car model (of .fbx type)

-A prefab for the car (1950sClassicCar3.prefab)

-All the textures for the car

-All the materials for the car

-All Mesh Details:

-Car Detail Mesh: 16,178 tris

-Individual Wheel Mesh: 2,640 tris

-Extras Mesh: 220 tris

-Ped Mesh: 236 tris

-Plates Mesh: 52 tris

-Car LOD_1 Mesh: 10,824 tris

-Car LOD_2 Mesh: 5,379 tris

-Car LOD_3 Mesh: 2,112 tris

-Individual Wheel LOD Mesh: 792 tris

-Colliders Mesh: 294 tris

-All Texture Details:

-trimmings_NRM.png, squarelight_TEXTURE.png, roundlight_TEXTURE.png, roundlight_NRM.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024

-All Texture Types:

-Albedo

-Metallic/Specular

-Normal

-All LOD Details: Prefab has 4 LOD States

-LOD_1 (Detail): 27,246 tris

-LOD_2: 21,892 tris

-LOD_3: 8,547 tris

-LOD_4: 5,280 tris

-Third-Party file license notices:

-Asset uses ClassicCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details

-Asset uses trimmings_NRM.png, squarelight_TEXTURE.png, roundlight_TEXURE.png, roundlight_NRM.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details

1960s Muscle Car #5 Asset includes:

-A car model (of .fbx type)

-A prefab for the car (1960sMuscleCar5.prefab)

-All the textures for the car

-All the materials for the car

-All Mesh Details:

-Car Detail Mesh: 16,510 tris

-Individual Wheel Mesh: 2,650 tris

-Extras Mesh: 344 tris

-Ped Mesh: 236 tris

-Plates Mesh: 52 tris

-Car LOD_1 Mesh: 11,332 tris

-Car LOD_2 Mesh: 5,665 tris

-Car LOD_3 Mesh: 2,265 tris

-Individual Wheel LOD Mesh: 795 tris

-Colliders Mesh: 214 tris

-All Texture Details:

-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024

-All Texture Types:

-Albedo

-Metallic/Specular

-Normal

-All LOD Details: Prefab has 4 LOD States

-LOD_1 (Detail): 27,502 tris

-LOD_2: 22,324 tris

-LOD_3: 8,772 tris

-LOD_4: 5,372 tris

Third-Party file license notices:

-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details

-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details

1960s Muscle Car #6 Asset includes:

-A car model (of .fbx type)

-A prefab for the car (1960sMuscleCar6.prefab)

-All the textures for the car

-All the materials for the car

-All Mesh Details:

-Car Detail Mesh: 17,627 tris

-Individual Wheel Mesh: 3,436 tris

-Extras Mesh: 344 tris

-Ped Mesh: 236 tris

-Plates Mesh: 52 tris

-Car LOD_1 Mesh: 12,385 tris

-Car LOD_2 Mesh: 6,524 tris

-Car LOD_3 Mesh: 2,610 tris

-Individual Wheel LOD Mesh: 1030 tris

-Colliders Mesh: 238 tris

-All Texture Details:

-body_TEXTURE.png, body_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024

-All Texture Types:

-Albedo

-Metallic/Specular

-Normal

-All LOD Details: Prefab has 4 LOD States

-LOD_1 (Detail): 32,003 tris

-LOD_2: 26,761 tris

-LOD_3: 10,644 tris

-LOD_4: 6,730 tris

Third-Party file license notices:

-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details

-Asset uses body_TEXTURE.png, body_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details

1970s Muscle Car #6 Asset includes:

-A car model (of .fbx type)

-A prefab for the car (1970sMuscleCar6.prefab)

-All the textures for the car

-All the materials for the car

-All Mesh Details:

-Car Detail Mesh: 13,924 tris

-Individual Wheel Mesh: 2,330 tris

-Extras Mesh: 344 tris

-Ped Mesh: 236 tris

-Plates Mesh: 52 tris

-Car LOD_1 Mesh: 8,842 tris

-Car LOD_2 Mesh: 4,420 tris

-Car LOD_3 Mesh: 1,767 tris

-Individual Wheel LOD Mesh: 698 tris

-Colliders Mesh: 218 tris

-All Texture Details:

-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024

-All Texture Types:

-Albedo

-Metallic/Specular

-Normal

-All LOD Details: Prefab has 4 LOD States

-LOD_1 (Detail): 23,876 tris

-LOD_2: 18,794 tris

-LOD_3: 7,212 tris

-LOD_4: 4,559 tris

-Third-Party file license notices:

-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details

-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details

1970s Muscle Car #7 Asset includes:

-A car model (of .fbx type)

-A prefab for the car (1970sMuscleCar7.prefab)

-All the textures for the car

-All the materials for the car

-All Mesh Details:

-Car Detail Mesh: 14,428 tris

-Individual Wheel Mesh: 2,110 tris

-Extras Mesh: 344 tris

-Ped Mesh: 236 tris

-Plates Mesh: 52 tris

-Headlight Covers Mesh: 176 tris

-Car LOD_1 Mesh: 9,314 tris

-Car LOD_2 Mesh: 4,657 tris

-Car LOD_3 Mesh: 1,862 tris

-Individual Wheel LOD Mesh: 632 tris

-Colliders Mesh: 186 tris

-All Texture Details:

-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_SPEC_METAL.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024

-All Texture Types:

-Albedo

-Metallic/Specular

-Normal

-All LOD Details: Prefab has 4 LOD States

-LOD_1 (Detail): 23,676 tris

-LOD_2: 18,562 tris

-LOD_3: 7,361 tris

-LOD_4: 4,566 tris

-Third-Party file license notices:

-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details

-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_SPEC_METAL.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details

From the publisher's Asset Store listing.

Technical details

Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.1f1 Compatible Not listed Not listed

Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP

As listed on the Asset Store.