Sound Propagation Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2020.3.8 or later
Package size
4.5 MB
Files
126
Favorites
22
Views in the past week
7

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$19.99 on

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Sound Propagation Tool

by TinSlam (opens in new tab)

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This package allows you to model sound propagation in your project. Not only does this increase your user's sense of immersion, but it can also be used in your AI to make more intelligent agents.

Discount -67% Previous price $59.99 Price $19.99

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Last 6 months

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Price history for Sound Propagation Tool, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Sound Propagation Tool screenshot 1

Sound Propagation Tool screenshot 1

About this asset

Do you want to simulate the behavior of sound movement in your virtual environment efficiently? The Sound Propagation package allows you to model the propagation of sound in a two-dimensional space. Simply create your sound geometry and place your sound sources in your world, and you are good to go. Not only can this tool be directly used for playing audio but it can also be integrated into the game logic, allowing for more interesting gameplay and more intelligent AI.

Sound Propagation Tool lets you have reasonably accurate sound movement in your virtual environment. Modeling sound using its ray-based properties allows this tool to compute and visualize sound in real-time. With many debug features and functionalities, it allows you to adjust the model to fit your world.

Please note that this model restricts sound movement to a 2D plane. Using it for 3D environments where sound propagation in all axes is crucial may require some creativity.

Short Tutorials:

  • Setup and Introduction: https://youtu.be/l0mzQjBlH1I
  • Geometry: https://youtu.be/AO_DkAnZfsA
  • Sound Models: https://youtu.be/dllBaeCgjso
  • Deploying Sound Propagation in Your Project: https://youtu.be/r2PoX7cXjiw

From the publisher's Asset Store listing.

Technical details

  • Sound Diffraction: Allows sound to bend around corners.
  • Sound Transmission: Allows sound to go through obstacles, losing some energy.
  • Sound Reflection: Causes sound echoes and reverberation.
  • Sound Direction and Stereo Sound
  • Comprehensive Set of Parameters for Adjusting the Model
  • Automatic Geometry Cooking from GameObjects
  • Easy Manual Geometry Building and Built-In Geometry Simplification Algorithm
  • Support for Multiple Geometries During Cooking and at Run-Time
  • Simple Interface for Loading/Storing Geometries
  • Efficient Handling of Static and Mobile Sound Sources
  • Comprehensive Real-Time Visualization of Sound Coverage
  • 2D and 3D Visualization of the Geometry
  • A Complete Set of Debug Tools and Shortcuts to Adjust the Model
  • Built-In Profiling
  • Simple and Straightforward Interface
  • A Sound Player Prefab With Stereo Support Built on Top of the Model
  • Adjustable Sound Decay Function
  • Geometry Caching for Optimized Model Computation
  • Separates model computation from sound computation, so no listener is required to compute the model.
    • Can cook sound models.
    • Sound models can be computed once and used for many different listeners.
  • Outputs sound signals that can be further processed by the user.