Grid Builder 2 steps up all existing features of Grid Builders grid and building system.
Documentation - Discord
New video of the buildings grid size setup made easy!
Main Features -
- Create and design your grid and layout with additional grid tools and types
- Build right in the editor/scene, or at runtime
- Placing, removing and moving existing objects
- Choose how many cells your placed objects will take up, up to 5x5 cells
- Saving and loading capabilities
- Developers can preconfigure a grid to load objects on start for users
- Objects can now be placed on a timer to build after a delay
- Objects can be visually highlighted based on how many cells it takes up
- Objects can be selected and moved or drag moved
- Many different types of placement logic like drag and drop, drag build and place one
- Layer grids to create dynamic effects
- Move objects on grid points instead of the center of cells
- Auto cell blocking makes cells unplaceable
- Hide and show cells when placing and removing
- Floor tiles can be placed underneath objects depending on size
- A simple upgrade system with timing
- Building size setup system to easily setup placeable objects
- Many customisation options
- Full documentation of all components available at GolemiteGames
- Thouroughly commented code
- Additional methods to use should you want to get creative
Ideal game genres -
- Real time strategy
- Tower defence
- Simulator
- Table top
- Puzzle
- Construction
- Time based building games
- Many others game types use grids as an underlying system
Everything in this package expands from Grid Builder from which can then be upgraded to this package removing the cost of the initial purchase.
Check out the website GolemiteGames or check the full documentation on this tool.
Having floor tiles underneath your objects when previewing which would change depending on how many cells the object takes (Added)
Building an upgrade function, allowing developers to be able to set there own chain of upgrades for a particular object (Added)