FadeToScene View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2020.3.26 or later
Package size
476 KB
Files
7
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3
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FadeToScene

by Himalaya Computing (opens in new tab)

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FadeToScene is a Unity asset that allows a soft transition between scenes, in a programmable but easy way!

Price $10.00

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Price history

Last 6 months

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Price history for FadeToScene, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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FadeToScene screenshot 1

FadeToScene screenshot 1

About this asset

FadeToScene is a Unity asset that allows a soft transition between scenes, in a programmable but easy way! Only make a call to a static function to change to a new scene, using both a customizable transition time and a customizable background colour.

This tool has the following features:

· Compatible with Editor, PC, Android and iOS (not tested on other platforms).

· Compatible with both landscape and portrait modes.

· Customizable transition speed time and background colour.

· The complete action is performed using an only programming instruction.

It includes a functional demo, where two different transitions have been added and configured between two scenes.

You can find a complete video that shows this feature in the following links:

Demo: https://youtu.be/KzLTH6PZogg

Adding to your project: https://youtu.be/qkXx7DjMpPw

From the publisher's Asset Store listing.

Technical details

You only have to call to a static method wherever you want in your code, although the most common place is within a function that handle some event (for instance, the one executed when a button is pressed).

This function has the following definition:

FadeToScene.FadeTo(string sceneName, Color fadeColor, float fadeTime);

Where:

· sceneName is the name of the new scene to load. Remember it must have been previously added to the Scenes in Build in the File / Build Settingssection.

· fadeColor is the colour of the background while the transition.

· fadeTime is the speed time of the transition, in seconds.

Examples:

FadeToScene.FadeTo(“myNewScene”, Color.red, 1f);

FadeToScene.FadeTo(“scene2”, new Color (0.1f, 0.5f, 0.3f), 1.5f);

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.26f1 Compatible Not listed Not listed

As listed on the Asset Store.