Scriptable Dynamic Crosshair View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2021.3.16 or later
Package size
21.7 MB
Files
39
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Scriptable Dynamic Crosshair

by Obscure045 (opens in new tab)

4.0 / 5 · 4 ratings

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Scriptable Dynamic Crosshair For Unity, compatible with unity's new input system and Cinemachine. Fully Scalable, and extremely easy to use.

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Price history

Last 6 months

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Price history for Scriptable Dynamic Crosshair, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Scriptable Dynamic Crosshair screenshot 1

Scriptable Dynamic Crosshair screenshot 1

About this asset

As of 14-03-23, Scriptable Dynamic Crosshair will be made available as an open-source project for anyone to use, modify and distribute under the MIT license on GitHub.

Scriptable Dynamic Crosshair is aimed to speed up your development process in FPS games. This package simplifies the process of converting the crosshair into dynamic. It can easily be accessed and modified through any script.

Using this package, you can easily change the SIZE OR COLOR between two values in a single line of code. You can also multiply the size by any floating point number. The smoothing time can be set individually for size and color. The current size of the crosshair is also accessible, along with the targeted object, and the location of the hit point of the crosshair.

NOTE: The assets used in the sample scene of this project are taken from 3Dtextures.me and Polyhaven.

DEPENDENCIES:

This sample given in this package uses the Unity input system and cinemachine. But Old Input System can also be used with this package without cinemachine. So overall you can say no dependencies.

From the publisher's Asset Store listing.

Technical details

  1. Beginner-Friendly Script
  2. Pre-defined methods for crosshair
  3. Fully Configurable
  4. Basic First Person Controller with cinemachine
  5. Compatible with Unity's Input System
  6. Documentation Included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.16f1 Compatible Not listed Not listed

It isn't tested with other Render Pipelines but should work fine with them too.

As listed on the Asset Store.