Mouse Dance View on Asset Store (opens in new tab)

Package details

Latest version
0.1.1
Last updated
First released
Unity version
2020.3.37 or later
Package size
29.3 MB
Files
195
Favorites
24
Views in the past week
14

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Mouse Dance

by Anomalous Underdog (opens in new tab)

2 ratings, too few to average

Mouse Dance is a rhythm game plugin that loads .osu files and plays it in Unity, allowing you to run and customize Osu! type rhythm games.

Price $20.00

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Price history

Last 6 months

USD
Price history for Mouse Dance, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Mouse Dance screenshot 1

Mouse Dance screenshot 1

About this asset

  • Allows you to leverage the tried and tested Osu! Beatmap Editor to create and playtest your own .osu files before importing them into Unity. Use community-made tools such as Mapping Tools to tweak your .osu files.
  • Note: Mouse Dance does not come with its own Beatmap Editor, and you are meant to use Osu! for authoring beatmaps. A basic howto on setting up a beatmap is available in the Workflow section of the manual.
  • Hit Objects are pooled and re-used, minimizing garbage allocation while playing.
  • Uses SDF technique for rendering curves, allowing smooth thick curves.
  • Customize gameplay rules. MouseDance API allows you to hook your own code into the game to change how it plays in many ways. The demo scenes include different examples.
  • Note: Customizing the gameplay rules require a good understanding of C# and Unity. Check the Code Usage section of the manual for examples.
  • Works on desktop, mobile (tested with Android), and WebGL.

Online Docs • WebGL Demo

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.37f1 Not listed Compatible Not listed

Demo and sample prefabs work with URP, but this is not a strict requirement. With some amount of work, you can swap the shaders to use a different render pipeline. You would also have to change how the cameras are set up. URP was used simply because it was an easy way to showcase the demos. The core of MouseDance code (the code that controls gameplay) does not depend on any render pipeline.

As listed on the Asset Store.