Loader Object View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2020.3.1 or later
Package size
160 KB
Files
30
Favorites
3
Views in the past week
10

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Loader Object

by The BlindEye (opens in new tab)

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A small package that facilitates development by implementing Scriptable Objects as a quick method to save and load various types of Data from a JSON file.

Price $4.99

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Price history

Last 6 months

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Price history for Loader Object, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Loader Object screenshot 1

Loader Object screenshot 1

About this asset

A full walkthrough of the Package can be found in the Documentation.

A compact yet effective package that can assist you in writing quick and optimal code to save various types of Data (Game Settings, Player Settings, Audio Settings, Post-Processing Settings, etc.) into a single JSON file, and load them at Runtime.

What are some benefits:

ㅤㅤㅤㅤ1. Decoupling logic code from loading & saving code. 

ㅤㅤㅤㅤ2. Performance improvement. (LoaderObjectData stores the Data so no file reading is required on scenes loads)

ㅤㅤㅤㅤ3. Players can modify the JSON files themselves very easily.

ㅤㅤㅤㅤ4. Preview the loaded Data in the Inspector thru the LoaderObjectData Scriptable Object. (+ removing it with a button press)

ㅤㅤㅤㅤ5. All Serializable Types can be used. (custom classes & structs, floats, bools, etc.)

How to use this Package:

ㅤㅤㅤㅤ1. Create a class that inherits from LoaderObjectData<TData, TValue>

ㅤㅤㅤㅤ2. Create a class that inherits from LoaderMono<TObject, TData>

ㅤㅤㅤㅤ3. Call PassData() function in the LoaderMono

ㅤㅤㅤㅤ4. Implement saving and loading in the LoaderObjectData

ㅤㅤㅤㅤ5. Create the LoaderObjectData in Unity

ㅤㅤㅤㅤ6. Attach the LoaderMono script on a GameObject and assign the LoaderObjectData

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤSupport | Discord | Mail: [email protected]

From the publisher's Asset Store listing.

Technical details

This package contains:

  • Seven Example Scripts that implement the Package
  • Saving to Human Readable JSON files
  • Reading from a generated JSON file
  • Managing how the Data is saved into the JSON file
  • Loading the Data at Runtime

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.1f1 Compatible Compatible Compatible

As listed on the Asset Store.