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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 6000.3.15 or later
- Package size
- 5.5 MB
- Files
- 30
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- 81
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Keywords
LED Screen Shader
Procedural native HLSL shader for realistic LED panels in HDRP/URP. HDRP/URP向けの高品質なプロシージャルLEDパネルを表現するシェーダーです。
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LED Screen Shader screenshot 1
About this asset
## Features
LEDScreenShader is a procedural native HLSL shader for creating realistic LED screen panels in Unity.
Version 2.0 introduces procedural LED generation inside the shader, reducing dependence on texture-based LED masks and improving consistency across supported render pipelines.
- Highly detailed LED screen panel look for meshes and stage screens
- Unified native shader for HDRP and URP
- Procedural LED patterns, including grid and honeycomb layouts
- Optional LED texture workflow for custom panel designs
- Input Texture / RenderTexture support for video-like screen content
- Screen brightness adjustment with HDR intensity control
- Distance-based LED detail fading to reduce unintended moire artifacts
- Cabinet grid rendering options
- Included sample LED textures and materials
- Legacy material migration tool for older package versions
## Render Pipeline Support
HDRP and URP are the supported target render pipelines.
Built-in Render Pipeline is not officially supported. A simplified fallback shader is included only for basic compatibility.
HDRP and URP have been verified in Unity 2021 and Unity 6000.3.15.
## Notes
Linear Color Space is recommended. The shader can be used in Gamma Color Space, but bright areas may be clamped more easily.
Bloom post-processing is recommended for realistic LED brightness.
The main shader is `llcheesell/LEDScreen`.
Older materials can be migrated from:
Tools > LEDScreenShader > Migrate Legacy Materials to Native Shader
## FAQ
### My screen looks too dark in HDRP/URP.
The scene exposure may be too bright for the material settings. Increase Intensity Multiplier and adjust Bloom / exposure settings.
### Can I still use LED textures?
Yes. Procedural LED generation is now the main workflow, but LED textures can still be used for custom panel looks.
### What changed in version 2.0?
The shader has moved from a mainly texture-based LED workflow to procedural native HLSL LED generation. The main shader is now unified for HDRP and URP, improving setup consistency and compatibility.
### Does Built-in Render Pipeline work?
A simplified fallback shader is included, but Built-in Render Pipeline is not officially supported.
Let me know if you have any suggestions or problems.
From the publisher's Asset Store listing.
Technical details
Apply the shader by selecting `llcheesell/LEDScreen` on the material you want to use as an LED panel.
## Input Screen Texture
Set the texture or RenderTexture shown on the LED panel. RenderTexture can be used for video playback or real-time screen content.
パネルに表示するテクスチャ、またはRenderTextureを設定します。
## Intensity Multiplier
Adjusts the brightness intensity of the LED screen. Higher values are useful for HDR scenes and Bloom workflows.
LEDパネルの発光強度を調整します。
## LED Mode / Procedural LED
Selects how the LED pattern is generated. Procedural modes generate LED layouts directly in HLSL, including grid and honeycomb patterns.
LEDパターンの生成方法を設定します。プロシージャルモードではHLSL内でLED配列を生成します。
## LED Texture
Optional LED mask texture for custom LED panel looks. This can be used when a specific LED texture design is required.
任意のLEDマスクテクスチャを設定します。独自のLEDパネル表現が必要な場合に使用できます。
## LED Tiling / Offset
Sets the tiling and offset of the LED pattern.
LEDパターンのタイリングとオフセットを設定します。
## Base Texture / Normal Map / Mask Map
Controls the base material of the panel, including surface color, normal, metallic, and smoothness information.
パネル本体のベースマテリアルを設定します。
## Distant Fade Start / End
Fades LED detail according to the distance from the camera. This helps reduce unintended moire artifacts.
カメラ距離に応じてLEDディテールをフェードし、モアレを抑制します。
## Distant Fade Brightness
Adjusts brightness compensation when LED detail fades at a distance.
距離フェードによる明るさの変化を調整します。
## Cabinet Grid
Adds cabinet/module seam rendering to the LED panel. Width, depth, and brightness variation can be adjusted.
LEDパネルの筐体やモジュールの継ぎ目を表現します。
## Migration Tool
Older materials can be migrated to the new native shader from:
Tools > LEDScreenShader > Migrate Legacy Materials to Native Shader
The migration tool copies compatible properties, including the previous input/video texture, to the new shader where possible.
旧バージョンのマテリアルはMigration Toolで新しいネイティブシェーダーへ移行できます。
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.15f1 | Not listed | Compatible | Compatible |
HDRP and URP are the supported target render pipelines and have been verified in Unity 2021 and Unity 6000.3.15.
Built-in Render Pipeline is not officially supported; a simplified fallback shader is included only for basic compatibility and does not provide the full HDRP/URP feature set.
As listed on the Asset Store.