LED Screen Shader View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
6000.3.15 or later
Package size
5.5 MB
Files
30
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LED Screen Shader

by llcheesell (opens in new tab)

2 ratings, too few to average

Procedural native HLSL shader for realistic LED panels in HDRP/URP. HDRP/URP向けの高品質なプロシージャルLEDパネルを表現するシェーダーです。

Price $18.90

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Price history

Last 6 months

USD
Price history for LED Screen Shader, 6 months Current $18.90; lowest $18.90; highest $18.90 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 25 May 2026 v2.0.0

Asset preview

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LED Screen Shader screenshot 1

LED Screen Shader screenshot 1

About this asset

## Features

LEDScreenShader is a procedural native HLSL shader for creating realistic LED screen panels in Unity.

Version 2.0 introduces procedural LED generation inside the shader, reducing dependence on texture-based LED masks and improving consistency across supported render pipelines.

  • Highly detailed LED screen panel look for meshes and stage screens
  • Unified native shader for HDRP and URP
  • Procedural LED patterns, including grid and honeycomb layouts
  • Optional LED texture workflow for custom panel designs
  • Input Texture / RenderTexture support for video-like screen content
  • Screen brightness adjustment with HDR intensity control
  • Distance-based LED detail fading to reduce unintended moire artifacts
  • Cabinet grid rendering options
  • Included sample LED textures and materials
  • Legacy material migration tool for older package versions

## Render Pipeline Support

HDRP and URP are the supported target render pipelines.

Built-in Render Pipeline is not officially supported. A simplified fallback shader is included only for basic compatibility.

HDRP and URP have been verified in Unity 2021 and Unity 6000.3.15.

## Notes

Linear Color Space is recommended. The shader can be used in Gamma Color Space, but bright areas may be clamped more easily.

Bloom post-processing is recommended for realistic LED brightness.

The main shader is `llcheesell/LEDScreen`.

Older materials can be migrated from:

Tools > LEDScreenShader > Migrate Legacy Materials to Native Shader

## FAQ

### My screen looks too dark in HDRP/URP.

The scene exposure may be too bright for the material settings. Increase Intensity Multiplier and adjust Bloom / exposure settings.

### Can I still use LED textures?

Yes. Procedural LED generation is now the main workflow, but LED textures can still be used for custom panel looks.

### What changed in version 2.0?

The shader has moved from a mainly texture-based LED workflow to procedural native HLSL LED generation. The main shader is now unified for HDRP and URP, improving setup consistency and compatibility.

### Does Built-in Render Pipeline work?

A simplified fallback shader is included, but Built-in Render Pipeline is not officially supported.

Let me know if you have any suggestions or problems.

From the publisher's Asset Store listing.

Technical details

Apply the shader by selecting `llcheesell/LEDScreen` on the material you want to use as an LED panel.

## Input Screen Texture

Set the texture or RenderTexture shown on the LED panel. RenderTexture can be used for video playback or real-time screen content.

パネルに表示するテクスチャ、またはRenderTextureを設定します。

## Intensity Multiplier

Adjusts the brightness intensity of the LED screen. Higher values are useful for HDR scenes and Bloom workflows.

LEDパネルの発光強度を調整します。

## LED Mode / Procedural LED

Selects how the LED pattern is generated. Procedural modes generate LED layouts directly in HLSL, including grid and honeycomb patterns.

LEDパターンの生成方法を設定します。プロシージャルモードではHLSL内でLED配列を生成します。

## LED Texture

Optional LED mask texture for custom LED panel looks. This can be used when a specific LED texture design is required.

任意のLEDマスクテクスチャを設定します。独自のLEDパネル表現が必要な場合に使用できます。

## LED Tiling / Offset

Sets the tiling and offset of the LED pattern.

LEDパターンのタイリングとオフセットを設定します。

## Base Texture / Normal Map / Mask Map

Controls the base material of the panel, including surface color, normal, metallic, and smoothness information.

パネル本体のベースマテリアルを設定します。

## Distant Fade Start / End

Fades LED detail according to the distance from the camera. This helps reduce unintended moire artifacts.

カメラ距離に応じてLEDディテールをフェードし、モアレを抑制します。

## Distant Fade Brightness

Adjusts brightness compensation when LED detail fades at a distance.

距離フェードによる明るさの変化を調整します。

## Cabinet Grid

Adds cabinet/module seam rendering to the LED panel. Width, depth, and brightness variation can be adjusted.

LEDパネルの筐体やモジュールの継ぎ目を表現します。

## Migration Tool

Older materials can be migrated to the new native shader from:

Tools > LEDScreenShader > Migrate Legacy Materials to Native Shader

The migration tool copies compatible properties, including the previous input/video texture, to the new shader where possible.

旧バージョンのマテリアルはMigration Toolで新しいネイティブシェーダーへ移行できます。

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.15f1 Not listed Compatible Compatible

HDRP and URP are the supported target render pipelines and have been verified in Unity 2021 and Unity 6000.3.15.

Built-in Render Pipeline is not officially supported; a simplified fallback shader is included only for basic compatibility and does not provide the full HDRP/URP feature set.

As listed on the Asset Store.