Hot Air Distortion & Refraction URP/HDRP View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2020.3.41 or later
Package size
14.3 MB
Files
34
Favorites
28
Views in the past week
12

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Hot Air Distortion & Refraction URP/HDRP

by Dev Dunk Studio (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

Hot Stuff will give depth to your world by distorting the air around hot objects! (URP + HDRP)

Discount -25% Previous price $19.99 Price $14.99

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Price history

Last 6 months

USD
Price history for Hot Air Distortion & Refraction URP/HDRP, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Hot Air Distortion & Refraction URP/HDRP screenshot 1

Hot Air Distortion & Refraction URP/HDRP screenshot 1

About this asset

Hot Stuff is a collection of shaders used to simulate warm air around objects, such as fire, asphalt, exhausts, chimneys, and more!

Once you see a visual with Hot Stuff enabled it will most likely look empty without it!

Features:

  • URP + HDRP support
  • Works on all platforms
  • Easy to use
  • Fast (works for mobile)
  • Textureless (low VRAM usage)
  • No scaling issues (uses world positioning for distortion calculation)
  • Flexible (many settings to tweak)
  • Different (sub)shaders and presets for extendibility
  • Visible and modular shader graph code for easy expansion

Supported Unity versions

  • 2020.3 LTS
  • 2021.3 LTS
  • 2022.3 LTS
  • Unity 6

Tested platforms:

  • Android
  • IOS (iPad + iPhone)
  • WebGL
  • Windows
  • MacOS
  • Linux
  • VR (Windows + Android)
  • AR (ARCore + ARKit)

Discord | Documentation

From the publisher's Asset Store listing.

Technical details

Included shaders:

HeatDistortionNoMask:

Simple and most performant shader, without edge masking.

Will have hard edges where the 3d model you place it on ends.

HeatDistortionPlane:

Same as NoMask shader, but with masking made for planes and quads.

Will have a drop-off of the distortion effect around the edges.

Has extra HeightDropDown variable to adjust to what height the distortion will go.

HeatDistortionSpherical:

Same as Plane shader, but using Fresnel for the masking.

Looks the best and required smooth edges, like on a capsule

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.0f1 Not listed Compatible Compatible Compatible
2020.3.41f1 Not listed Compatible Compatible Compatible

Works for all Unity versions 2020.3+

Supports both URP and HDRP

As listed on the Asset Store.