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Package details
- Latest version
- 1.8
- Last updated
- First released
- Unity version
- 2022.3.2 or later
- Package size
- 37.2 MB
- Files
- 150
- Favorites
- 86
- Views in the past week
- 16
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Keywords
- Search for Terrain Generation
- Search for Procedural Level
- Search for Terrain
- Search for Procedural
- Search for procedural terrain
- Search for Environment
- Search for Landscape
- Search for Character
- Search for Character Controller
- Search for Terrain Generator
- Search for Procedural Level Generation
- Search for Third Person Character Controller
(BIRP)Procedural Terrain System
This package is based on the work of Sebastian Lague. It follows his procedural landmass generation series but without all the overcomplicated stuff. How to spawn objects and path on terrain!
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Last 6 months
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(BIRP)Procedural Terrain System screenshot 1
About this asset
Here's the URP or the HDRP version.
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Required
This asset uses the new input system package and is suitable for any kind of games.
"Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."
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Summary
My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn
stuff on the terrain. There's multiples ways to do so, I'll show you one.
You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. Since I did not fully understand the endless terrain, level of detail and threading, I got rid of it. Let's just spawn a square sized mesh with random seeding.
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What *is not* inside:
- EndlessTerrain
- LOD
- Threading
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What is inside:
- Runtime import/export of the generated mesh
- Object instantiation on generated mesh
- Path instantiation on generated mesh
- Path generation instantiation
- A MiniMap
- Runtime modification with randomization buttons
- Character controller + animations
- A working up to date package
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Link to documentation
From the publisher's Asset Store listing.
Technical details
Meshes:
16 objects to spawn on the terrain
- Alguea
- Coral,Coral1
- Grass,Grass001,Grass002
- Rock,Rock1,Rock2,Rock3,Rock4,Rock5,Rock6
- Tree,Tree001,Tree002
+Procedural path
- Ocean
Water shader
+ Electurch w/ TPose, idle, walk, run, jump, fall animations
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.2f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.