(BIRP)Procedural Terrain System View on Asset Store (opens in new tab)

Package details

Latest version
1.8
Last updated
First released
Unity version
2022.3.2 or later
Package size
37.2 MB
Files
150
Favorites
86
Views in the past week
16

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

(BIRP)Procedural Terrain System

by ElectorchStrauss (opens in new tab)

1 rating, too few to average

This package is based on the work of Sebastian Lague. It follows his procedural landmass generation series but without all the overcomplicated stuff. How to spawn objects and path on terrain!

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for (BIRP)Procedural Terrain System, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

(BIRP)Procedural Terrain System screenshot 1

(BIRP)Procedural Terrain System screenshot 1

About this asset

Here's the URP or the HDRP version.

-----------------------------------------------------------------------------------------------

Required

This asset uses the new input system package and is suitable for any kind of games.

"Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."

-----------------------------------------------------------------------------------------------

Summary

My package is based on Sebastian Lague's Procedural Landmass Generation but with a totally different approach. I got rid of all the complicated add-ons and focused this system to be easy to understand and use. A lot of people asked on Sebastian's video how to spawn

stuff on the terrain. There's multiples ways to do so, I'll show you one.

You can follow Sebastian's video series until episode 5 to understand the basic behind procedurally generating a mesh. Since I did not fully understand the endless terrain, level of detail and threading, I got rid of it. Let's just spawn a square sized mesh with random seeding.

-----------------------------------------------------------------------------------------------

What *is not* inside:

  • EndlessTerrain
  • LOD
  • Threading

-----------------------------------------------------------------------------------------------

What is inside:

  • Runtime import/export of the generated mesh
  • Object instantiation on generated mesh
  • Path instantiation on generated mesh
  • Path generation instantiation
  • A MiniMap
  • Runtime modification with randomization buttons
  • Character controller + animations
  • A working up to date package

-----------------------------------------------------------------------------------------------

Link to documentation

Documentation

Itch.io page

Discord answer channel

linktr.ee/electorch

From the publisher's Asset Store listing.

Technical details

Meshes:

16 objects to spawn on the terrain

  • Alguea
  • Coral,Coral1
  • Grass,Grass001,Grass002
  • Rock,Rock1,Rock2,Rock3,Rock4,Rock5,Rock6
  • Tree,Tree001,Tree002

+Procedural path

  • Ocean

Water shader

+ Electurch w/ TPose, idle, walk, run, jump, fall animations

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.2f1 Compatible Not listed Not listed

As listed on the Asset Store.