GroupAI View on Asset Store (opens in new tab)

Package details

Latest version
2.0.1
Last updated
First released
Unity version
2019.4.2 or later
Package size
1.7 MB
Files
165
Favorites
46
Views in the past week
13

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GroupAI

by BeyondVR (opens in new tab)

4.7 / 5 · 3 ratings

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GroupAI brings game objects to life by giving them emergent behavior. Behaviors can be changed at runtime - for the whole group, or individuals. Supports flocks, schools, herds, and groups of things.

Price $15.00

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Price history

Last 6 months

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Price history for GroupAI, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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GroupAI screenshot 1

GroupAI screenshot 1

About this asset

Behavior settings are stored as Scriptable Objects.

GroupAI includes example behavior settings and scenes for:

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Fish (schooling, eating, swarming, fleeing)

Birds - Seagulls, Starlings, Bats (normal and attacking)

Butterflies, Dragonflies, Flying Bugs (non-aggressive and aggressive)

Sprites, Fairies, Fireflies

Rats and Hoppers (wandering, aggressive, and afraid)

Cows (normal herding, scared)

Zombies (wandering, agro'd, alerted)

An entity can swich between moving on the Ground and Flying.

Behavior can be bypassed and overridden by any Path Finding solution.

Entities can automatically change their behavior configuration:

  After a Set Time - To a specfic or randomly chosen configuration.

  At Random - To a specfic or randomly chosen configuration.

  When Stuck - To a specfic or randomly chosen configuration.

Supports flocks, schools, herds, and groups of things.

But can also support a large number of things wandering around by themselves.

From the publisher's Asset Store listing.

Technical details

GroupAI does not require programming knowledge.

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1) Add the GroupAI_Entity component to a prefab gameObject, and add antennae to the component via a list of empty transforms (for obstacle avoidance).

2) Create a behavior settings file for the GroupAI_Entity component.

3) Add a GroupAI_Manager component to an empty transform.

4) Add the prefab (from step 1) to the GroupAI_Manager, and set the manager's other parameters to your liking/needs.

5) Modify/Tweak the GroupAI_Entity's behavior settings file(s). Best done in PLAY mode.

GroupAI is designed using a systems/data paradigm.

GroupAI is easy to extend. Example scenes and scripts are included.

Programming examples are simple and succinct.

GroupAI works with "regular" GameObjects.

DOTS and ECS are currently not implemented.

(planned for Unity 6 and backward compatible)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.5f1 Compatible Compatible Compatible
2022.3.0f1 Compatible Compatible Compatible
2021.3.0f1 Compatible Compatible Compatible
2020.3.37f1 Compatible Compatible Compatible
2019.4.2f1 Compatible Not listed Not listed

As listed on the Asset Store.