Scripting Animations Examples for Spriter Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2020.3.37 or later
Package size
63.1 MB
Files
662
Favorites
3
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$53.99 on

Keywords

Scripting Animations Examples for Spriter Pro

by Bold Bear Games (opens in new tab)

No ratings yet

This asset speeds up implementing animated characters, hazards, and other objects that were created in a .scml format. Package connects .scml animations with specially created scripts, prefabs, etc.

Price $59.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Scripting Animations Examples for Spriter Pro, 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Scripting Animations Examples for Spriter Pro screenshot 1

Scripting Animations Examples for Spriter Pro screenshot 1

About this asset

Package connects .scml animations with specially created scripts, prefabs, etc. to quickly make your animated objects playable in the game. Provided content is meant to be customizable. It is designed in a way that the customer could take his own .scml projects with art and animations, import them to a Unity project and make them playable very quickly. Package key features are, basic player, advanced player, 2 melee fighting AI character templates, 4 range fighting AI character templates, and use cases for SpriterPro's special features (such as "character maps", "tags", "events", "collider boxes", "points"). The documentation describes workflows on how to build on top of the provided templates and prefabs (for example how to add new AI states). Some other contents are animated mechanics, animated environmental hazards, basic hazards, missiles, a 2d camera, and some basic UI.

Headers from the documentation:

1. How to get your .scml animations into the Unity project?

2. MELEE CHARACTERS with AI

VIDEO EXAMPLE for melee character

3. RANGE CHARACTERS with AI

VIDEO EXAMPLE for range character

4. CUSTOM PLAYER CHARACTER

5. CUSTOM PLAYER CHARACTER with changeable weapons ( Character Maps use case)

6. Character Maps - how to use them by script, quick start, useful methods, examples

7. Special behaviors for your custom characters - how to add additional states for Artificial Intelligence

8. Special Range units - 4 AI types for diversified range-characters

9. Animated Environmental Hazards and Mechanics

LINK to documentation:

https://docs.google.com/document/d/1_pAGHr7QQiuNIjttmWMFPTLpPua6xP2SpeyhFrZ3Tko/edit?usp=sharing

Features list is available in the "technical details" section below.

From the publisher's Asset Store listing.

Technical details

FEATURES:

- How to import .scml animation projects into Unity

- Implementing melee fighting AI characters (from .scml projects)

- 2 AI templates for melee characters:

  • "guards"
  • "patrollers"

- Implementing range fighting AI characters (from .scml projects)

- 4 AI templates for range characters:

  • "sentinel"
  • "hold-patroller"
  • "defensive-patroller"
  • "aggressive-patroller"

- Advanced Player prefab (using .scml animations and .scms character maps) with 7 weapon types: bow with arrows, javelins, throwable bombs, axe, sword, dagger, spear

- Implementing a custom player character (from a .scml project)

- Implementing a custom player character with changeable weapons (from a .scml project and .scms character maps)

- Use cases for SpriterPro's "Character Maps" feature. Useful scripts, methods, and examples - changing weapons, armor, and faces in characters during gameplay.

- Finite State Machine connected with .scml character animations. Connecting AI behaviors with .scml animations. Workflow on how to create custom/special AI behaviors.

- 3 Animated mechanics ( using .scml projects):

  • Door with an open/close switch
  • Jump Platform
  • Platform controlled by a switch

- Animated environmental hazards (using .scml projects)

  • Bear Trap
  • Spiked Rotating chain
  • Explosive Barrel with a timer
  • Flame emitter
  • Button trap connected to a missile launcher

- Animated environmental hazards [ Rotating platform with spikes ]

- Static environmental hazards [ spikes ]

- Missiles scripts and prefabs

- use cases of SpriterPro's special features such as character maps, events, tags, collider boxes, points

-Other additions:

  • 2D game Camera prefab
  • basic UI

SUPPORTED PLATFORMS:

-PC for the 1.0.0 version

SUPPORTED OS:

- version 1.0.0 was created and tested on Windows 8/10

LINK to documentation:

https://docs.google.com/document/d/1_pAGHr7QQiuNIjttmWMFPTLpPua6xP2SpeyhFrZ3Tko/edit?usp=sharing