Seasons system View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.1.7 or later
Package size
109.8 MB
Files
95
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57
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Seasons system

by Blue Crystal Studio (opens in new tab)

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  • Price drop

Implement seasons to your project with our Seasons system instantly! Seasons system provides easy and intuitive way to control look of your game for different season.

Discount -53% Previous price $40.00 Price $19.00

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Price history for Seasons system, 6 months Current $19.00; lowest $19.00; highest $19.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Seasons system screenshot 1

Seasons system screenshot 1

About this asset

With Seasons system, you can easily set and control seasonal:

  • Materials color - including Shader graph colors
  • Fog density and color
  • Grass color and wind speed
  • Seasonal particle effects - snow, sunrays, rain, pollen
  • Post processing for specific season

Implementation of Seasons to your game can be as simple as drag'n'drop of default SeasonsSystem prefab to your scene!

All of the color-transitions are smooth, no instant color swap. Same for all of the other settings! So you can transition from one season to another all the time.

Material season color can be made 

  • Global - Applied to all of the instances (Example: trees in Terrain)
  • Local - Applied to specific gameObejct (Example: 1 rock prefab, 10 color variants)

Simple Season duration control

Control duration of the season by simply writting specifying Minutes of Day and specific season days

Example: Minutes of Day: 1, Spring Days: 4 = Spring will last 4 minutes / 240 seconds

Programmer friendly interface

Do you want to set Season when player enter specific area ? Or Season-changing spell ? Now you can do so with 1 line of code!

Simply call SeasonsSystem.SetSeason(season enum); and you are done !

Smooth transition of the season will start based on SeasonsSystem general setting.

Do you want to set season Instantly and skip the transition ? We got you covered as well!

SeasonsSystem.SetSeasonInstanly(season enum) does just that! And as it being static, you do not need to set redundant refferences to it.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.1.7f1 Compatible Compatible Compatible

Sample scene is created in URP and it is stated in Documentation that .unitypackage AND URP project is NEEDED to proeprly run URP_SampleScene.unity

As listed on the Asset Store.