Terrain To Mesh - Polaris Mini View on Asset Store (opens in new tab)

Package details

Latest version
2022.1.1
Last updated
First released
Unity version
2020.3.35 or later
Package size
94 KB
Files
38
Favorites
38
Views in the past week
18

Price tracking

Last checked
Tracked since
Lowest recorded
$9.50 on

Keywords

Terrain To Mesh - Polaris Mini

by Pinwheel Studio (opens in new tab)

2 ratings, too few to average

Polaris Mini is a lightweight tool to convert your existing terrains to optimized mesh prefab which will greatly improve your game performance, especially on low end platforms.

Price $25.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Terrain To Mesh - Polaris Mini, 6 months Current $25.00; lowest $18.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

Terrain To Mesh - Polaris Mini screenshot 1

Terrain To Mesh - Polaris Mini screenshot 1

Technical details

KEY FEATURES

  • Export terrain as mesh prefab: All components needed (Renderer, Material, Collider, LOD, etc) are already setup, just drag and drop the prefab to the scene.
  • Adaptive mesh: The mesh can adapt to the height map complexity, less polygon at plain areas, more polygon at rough areas. A huge save to vertex memory.
  • Mesh splitting: The terrain will be cut into several smaller chunks to get around the 65k vertex limit.
  • Up to 4 LODs: Seamless transition between LOD, no gap!
  • XZ displacement: Offset the vertex on XZ plane to break the uniform look.
  • Holes support: Cut the polygons away for the hole, add more polygon to emphasize the hole edge. No need to setup triggers for hole interaction.
  • Hard/smooth normals: Cover both low poly & stylized shading style.
  • Merge UV: Collapse the polygon's UV for sharp color.
  • 2 material variants: Use splat textures (4 layers without normal maps) or use albedo/metallic map.
  • Runtime conversion: Convert terrain at runtime using the TerrainToMeshConverter class.

*Tree & detail export is NOT supported at the moment.

SUPPORTED RENDER PIPELINES

  • Standard RP.
  • Universal RP.
  • Other RP needs material binding setup.

REQUIREMENTS

  • Unity 2020.3+

PACKAGE DEPENDENCY

The following package is required for the tool to work:

  • Mathematics (com.unity.mathematics)

COMMUNITY

Website | Facebook | Twitter (X) | YouTube | Contact

OUR NEWEST PRODUCT

Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.35f1 Compatible Compatible Not listed

As listed on the Asset Store.