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Frigga - Procedural Dungeon, Level & Map Generator
- Price drop
Build organic 2D maps in Unity: islands, caves, dungeons, and overworlds. Mix procedural generation with hand-authored structures. Rule-based decorations, no code required.
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Frigga - Procedural Dungeon, Level & Map Generator screenshot 1
About this asset
Work the way you prefer: generate procedurally, hand-author with the built-in Level Editor, or combine both. Frigga ships with layout generators for different terrain types, an extensible API for custom generators, and deterministic seeding so every seed reproduces exactly - across platforms and Unity versions.
🎥 Getting Started Video | 📘 Docs | 💬 Join Discord
🗺️ Generate the map you need
From natural islands and cave networks to organic dungeons and open overworlds - Frigga covers a wide range of 2D maps and terrain types:
- Procedural terrain - islands, forests, biomes, overworlds
- Caves and dungeons - winding corridors, cave networks, organic dungeon maps
- Your own generator - extend Frigga with custom generators via a clean API
Each generator comes with sensible defaults and deep configurability. Need something specific? The Level Editor lets you paint levels by hand - or mix hand-authored Structures into procedurally generated maps. See Demos →
🎨 Decorate your map with the Theme Engine
Torches appear on walls. Trees grow only on grass. Moss creeps across old stone. The Theme Engine handles all of this through placement rules you set up in a dedicated editor - similar in spirit to Unity's Rule Tiles, but expanded to work across multiple layers.
🏰 Mix handmade design with procedural power
Need guaranteed features like a spawn area, boss arena, or treasure room? Structures are hand-authored chunks placed into generated levels - with control over where they appear, how often, and how far apart they sit.
⚙️ Designed for modern Unity workflows
- Fully supports Unity 6
- Runs in the editor or at runtime
- Works with both Tilemaps and GameObjects
- Easy Collider and NavMesh integration
- Deterministic seeding - same seed, same level on any platform or version
- Extensible with custom generators, post-processing, and generation hooks
- Great for 2D levels and some 3D tile-based setups
- Comprehensive documentation + full source code
Building strict room+corridor dungeons (Enter the Gungeon-style)? Our other asset, Edgar Pro, is built specifically for that. Frigga is built for organic, natural-feeling levels and maps - whether procedurally generated, hand-authored, or a mix of both.
💬 Questions before buying?
Join the Discord - we're happy to help you figure out if Frigga is the right fit for your project.
Asset uses Sylves and UITKEditorAid under the MIT license; see Third-Party Notices.txt file in package for details.
From the publisher's Asset Store listing.
Technical details
GENERATORS
• Noise-based procedural terrain generator - islands, forests, biomes, overworlds
• Walker procedural cave generator - organic caves and cave networks
• Procedural dungeon generator for organic 2D dungeon layouts
• Procedural island generator with optional sparse archipelagos
• Procedural map generator and tilemap generator with multi-layer output
• Procedural level generator combining procedural and hand-authored levels
• Procedural world generator for open 2D world generation
• Custom generator API - write your own (maze generator, WFC, and others)
USE CASES
• Top down dungeon crawlers and roguelikes with procedural dungeon levels
• Dungeon creator workflow - paint a dungeon map by hand, decorate procedurally
• 2D dungeon, cave, and island maps with rule-based decoration
• Survival islands, exploration overworlds, and sandbox procedural map generation
• Hybrid handcrafted + procedural level generation by mixing Structures into generated worlds
GENERATION FEATURES
• Procedural generation paired with a full hand-authored Level Editor
• Theme Engine - multi-layer rule-based tile generator extending Unity Rule Tiles
• Structures - hand-authored prefabs placed into procedurally generated levels with distance and frequency control
• Post-processing pipeline for biomes, rivers, paths, and custom passes
• Deterministic seeding - same seed reproduces the same level on any platform or Unity version
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
Asset is compatible with Unity 6 and all other versions since 2021.3.
As listed on the Asset Store.