Audio Recording Framework

Audio Recording Framework is a complete audio recording solution for your projects. Record, play, save and delete any of the made recordings. Configure a variety of settings to suit your project. Easily create an overview with playback options, with the option to play multiple at the same time. Bring an extra layer of personalization to your project by allowing your users to create their own audio.


Features:

  • Record: Create a recording using any connected input device. The audio uses a .WAV format and is saved as a usable AudioClip for your project.
  • Save: Save the recording to any location as a .WAV file. The file can be loaded at any time from within your project and used to your liking. The default saving location is the persistent data folder accessible on mobile as well.
  • Delete: Allow users of your solution to delete recordings from within their interface. A confirmation popup is provided within the demo.
  • Overview: Create an overview of all available recordings with known playback options.
  • Playback: The demo showcases complete playback option functionality. Play, delete, forward, rewind, start at a specific time, and more!
  • Sharing*: Share the audio recordings by mail, use this functionality out of the box in your audio recording project.
  • Easily connect the Audio Recording Framework to a remote API. The code is extendable, fully commented, and designed to be easily integrated into existing solutions.
  • Configure the maximum duration and recording frequency from a global settings ScriptableObject.
  • Core functionality of the asset is fully unit-tested.
  • A complete demo scene showcasing how to implement and use the asset.
  • Tested and optimized for mobile platforms (iOS and Android).

Known limitations:

* Sharing over mail is currently not supported for iOS, however, an informative popup is included within the asset. You are free to expand the functionality as you wish.

* WebGL is currently not supported due to a limitation in microphone access within Unity's public API.


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