2D Booster & Flame (Shader & Controller) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.7 or later
Package size
593 KB
Files
17
Favorites
16
Views in the past week
11

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2D Booster & Flame (Shader & Controller)

by RockingProjects (opens in new tab)

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A ready-to-use shader, material and controller that creates a nice booster flame or torch with stretching and bending effects. Useful for rockets, spaceships or torches.

Discount -100% Previous price $7.99 Price Free

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Price history

Last 6 months

USD
Price history for 2D Booster & Flame (Shader & Controller), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Booster & Flame (Shader & Controller) screenshot 1

2D Booster & Flame (Shader & Controller) screenshot 1

About this asset

The asset contains:

  • a unity shadergraph
  • two flame masks; you can paint your own
  • two materials
  • a component that controls the shape of the flame
  • a demo scene to create prefabs if needed

Useable out-of-the box without coding needed.

Just add the material and the component, add the object to your spaceship or rocket (or other) gameobject and let the flame controller do the rest.

To Documentation

From the publisher's Asset Store listing.

Technical details

The provided component gives you full control over the material based on the velocity of the object. Best for rockets, flames, spaceships, torches and so on. Just apply the material, add the controller and change the configuration to fit your needs. The package contains a demo scene that shows a suitable configuration.

Tested on Unity 2019 and 2021. Tested for 2D Scenes with URP only.

Everything is extendable and customizable to fit your needs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.7f1 Not listed Compatible Not listed

Tested in Unity 2021.

As listed on the Asset Store.