BR200 - Battle Royale Multiplayer - Photon Fusion View on Asset Store (opens in new tab)

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2.1.0
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6000.3.19 or later
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BR200 - Battle Royale Multiplayer - Photon Fusion

by Photon Engine (opens in new tab)

4.5 / 5 Β· 44 ratings

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BR200 is the best way to connect 200 concurrent players and make it feel smooth at a 60hz network simulation rate! This Photon Fusion asset is showcased in the Unity Demo section.

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Price history

Last 6 months

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Price history for BR200 - Battle Royale Multiplayer - Photon Fusion, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 2.1.0 released 10 Aug 2026 v2.1.0

Asset preview

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BR200 - Battle Royale Multiplayer - Photon Fusion screenshot 1

BR200 - Battle Royale Multiplayer - Photon Fusion screenshot 1

About this asset

Packed with multiple AAA features, this asset lets you build a Battle Royale gameplay with fully networked animations, weapon systems, projectile systems, recoil patterns, jetpack, loot chests, grenades, shrinking circles, and even drop-in from a plane.

🌐 Based on the revolutionary Photon Fusion multiplayer engine, it is the leading Battle Royale sample for experienced Unity developers. Using the best networking practices, optimized for large-scale battles, and clean code will change how you develop and think about multiplayer games.

⚑ The best multiplayer sample ever released, providing 100% accurate sub-tick lag compensation. You will have smooth gameplay using our advanced and very fast character controller to handle authoritative movement for 200 players while providing a tick-accurate animation system built on Unity Playables API.

✊ BR200 shows how to build and run a headless dedicated server version, configured entirely from the command line. The same build runs on your own machines or on the cloud hosting and orchestration provider of your choice.

πŸ“‚Complete features list

πŸ“„ Project Documentation

🐞Found a bug?

πŸ“’Discord

πŸ’Ž3rd Party Assets

πŸ“³ This asset includes:

β€” Technical Features β€”

- 200 players on a single-core dedicated server

- 100% accurate lag compensation

- 60 Hz network simulation rate

- Uncapped Render Rate

- High-performance KCC

- Tick accurate animation system for exact hit registration

- Advanced interest management (a.k.a. network culling)

- Advanced input processing, custom look smoothing

- Player management - Joining/leaving, recovering player data after reconnect, late join

β€” Gameplay Highlights β€”

- Multiple gameplay modes - Battle Royale, Elimination, Deathmatch

- Weapon dynamic dispersion, recoil, recoil patterns and recoil reduction

- Health & damage system

- Projectile piercing (penetration)

- Item boxes and pickups - Ammo, fuel, health, shield, weapons, grenades

- Dynamic item drops (player can drop weapons, grenades)

- Grenades - Explosive, flash, smoke

- Camera shake system

- Jetpack πŸš€

- Spectator mode

- Semi-Procedurally generated levels

- Announcer system

- Footstep system

➑️Complete features list

πŸ‘· Quick Start Guide

πŸ€‘ 200 CCU per month for only 95$ USD a year πŸ€‘

Our 100 CCU Free package combined with Photon Fusion Plus is perfect for developers to build, launch, and grow a multiplayer game efficiently.

🀝 Gaming Circle 🀝

Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 100+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.

Gaming Circle members get access to all samples, plus our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.

This asset is governed by the Photon Engine license terms.

If you have questions about Photon Fusion, please reach out to us at [email protected].

πŸ’Ž3rd Party Assets

The Fusion BR200 sample's core is made possible by Fusion; however, games require more than "just" tech! In addition to the multiplayer tech provided by Photon, the Fusion BR sample has been made possible thanks to the support of a group of excellent creators.

πŸ–₯️ Supported Platforms and Requirements

BR200 is built for PC with Keyboard and Mouse input.

BR200 runs on Windows (10 / 11), MacOS (Intel / Silicon) and Linux Ubuntu. These platforms are also supported both for regular PC builds as well as for the Dedicated Server build platform.

Unity 6000.3.19f1 or higher is required.

πŸ’‘ Important Notes! πŸ’‘

To test the project:

  • In Player Hosted mode 1x free Fusion AppId (20 CCU) is required.
  • In Dedicated Server mode, 1x free Fusion AppId and a machine to run headless game server build are required.
  • BR200 and Photon Fusion can also run on any orchestration service of your choice, but you will have to do the integration using our Fusion Dedicated Server documentation as a start.

From the publisher's Asset Store listing.

Technical details

Technical Highlights:

  • State of the art multiplayer shooter done with Photon Fusion
  • 200 players on a single-core dedicated server
  • 100% accurate lag compensation
  • 60 Hz network simulation rate
  • Uncapped Render Rate
  • High-performance KCC
  • Tick accurate animation system for exact hitbox detection

πŸ–₯️ Supported Platforms and Requirements

BR200 is built for PC with Keyboard and Mouse input.

BR200 runs on Windows (10 / 11), MacOS (Intel / Silicon) and Linux Ubuntu. These platforms are also supported both for regular PC builds as well as for the Dedicated Server build platform.

Unity 6000.3.19f1 or higher is required.

πŸ’‘ Important Notes! πŸ’‘

To test the project:

  • In Player Hosted mode 1x free Fusion AppId (20 CCU) is required.
  • In Dedicated Server mode, 1x free Fusion AppId and a machine to run headless game server build are required.
  • BR200 and Photon Fusion can also run on any orchestration service of your choice, but you will have to do the integration using our Fusion Dedicated Server documentation as a start.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Not listed Compatible Not listed

The package is set up for URP and no other rendering pipeline (SRP / HDRP / Custom RP) is actively supported.

As listed on the Asset Store.