Skinned GPU Raycast

Skinned GPU Raycast allows you to do multiple raycast tests against many skinned meshes on the GPU without needing expensive baking of the mesh collider or baking the skinned mesh positions every frame!

It will work on GPUs that support compute shaders. The hits results will be received back on the cpu but a few frames later to prevent stalling the GPU.


Unity 2021.3 or newer is required.


Support is available at:


Asset uses Male_High_Separated.fbx under MIT License; see Third-Party Notices.txt file in package for details.