In action: Unity's FPS microgame (played on controller)
Handling and rotation smoothness improved greatly. Better accuracy, got rid of bandaid interpolation.
Much simpler setup. Various separate glue code classes are unified under one controller.
Better long range aim support. Zone scaling added for both target selectors.
Automatic integration for various character control stereotypes, examples how to integrate by code if auto integration wouldn't be feasible
LLM friendly documentation included. Exported XML doxygen as well as markup, in addition to the regular PDF docs for human read.
Practice Range to tweak your aim assist config in various camera setups
Cinemachine 2, 3, or no Cinemachine and separate flavors of the practice range for them
Per-target overrides for aim assist configuration.
7 aim assists - 3 aim for the player, 3 modify look input, 1 redirects bullets.
Interactive dialog for easier setup - now simplified.
Aim Assist Pro provides a more engaging experience for your shooter games by giving more control over your aim and as such, makes players feel more powerful against fast moving enemies.
Forget about oversimplifying enemy movement so the game is playable - Aim Assist Pro has got your back!
Works with any device that runs Unity (mobile, consoles, PC etc).
There's a 2D version available for your platformers as well.
If you're unsure if Aim Assist Pro is for you, do not hesitate to contact me at amsiamun.dev@gmail.com.