In action: Unity's FPS microgame (played on controller)
The asset is a middleware you can use in your project with various character control plugins, not a full character controller setup, as there are many of those on the Asset Store already.
Automatic integration is possible for both rotations and look input modifications. See the docs to get started, or use your favourite LLM on the markup and doxygen.
Handling and rotation smoothness improved greatly. Better accuracy, got rid of bandaid interpolation.
Much simpler setup. Various separate glue code classes are unified under one controller.
Better long range aim support. Zone scaling added for both target selectors.
LLM friendly documentation included. Exported XML doxygen as well as markup, in addition to the regular PDF docs for human read.
Practice Range to tweak your aim assist config in various camera setups
Cinemachine 2, 3, or no Cinemachine and separate flavors of the practice range for them
Per-target overrides for aim assist configuration.
7 aim assists - 3 aim for the player, 3 modify look input, 1 redirects bullets.
Interactive dialog for easier setup - now simplified.
Aim Assist Pro provides a more engaging experience for your shooter games by giving more control over your aim and as such, makes players feel more powerful against fast moving enemies.
Forget about oversimplifying enemy movement so the game is playable - Aim Assist Pro has got your back!
Works with any device that runs Unity (mobile, consoles, PC etc).
There's a 2D version available for your platformers as well.
If you're unsure if Aim Assist Pro is for you, do not hesitate to contact me at amsiamun.dev@gmail.com.