ACE Replay View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2020.3.16 or later
Package size
1.2 MB
Files
49
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28
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ACE Replay

by Josep Lleal (opens in new tab)

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ACE Replay is a simple state-based replay system. It was developed to quickly add replays to your game without the need to program anything. It includes two example scenes to show its utilities.

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Price history

Last 6 months

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Price history for ACE Replay, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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ACE Replay screenshot 1

ACE Replay screenshot 1

About this asset

ACE Replay system only supports the record of transforms, animations, audios, and particles, as well as the handling of instantiated and deleted objects. Keep in mind that this tool was done by a single person and was my final bachelor’s degree project, so I was time-limited.

Customizable:

The user can customize the replay duration, to use or not the interpolation optimization, and the recording intervals.

Suited for 3D:

At the moment of the release, the replay is only suited for 3D games.

Additional information:

To upload the Unity package, all the models and animations of the characters have been replaced by non-animated characters, as they were extracted from Mixamo. If you are interested in the demos with the animations check out the project's GitHub repository: https://github.com/JosepLleal/Replay-System-Tool

From the publisher's Asset Store listing.

Technical details

ACE Replay features:

  • Scripts and prefabs to integrate the system quickly and easily. 
  • Specify easily what should be recorded by dragging and dropping the script to the desired object, without the need to program. 
  • Example scenes to see how the system works and its utilities. 
  • Recording of transforms, animations, particles, and audios. 
  • Supports instantiation and deletion of recorded objects. 
  • Optimization to record at low frame rates without losing smoothness of replay, thanks to interpolation. 
  • Simple UI to control instant replay. 
  • The replay can be seen from different camera angles using the fly-around replay camera. The replay can also be seen from any of the existing scene cameras, including the gameplay camera. 
  • Supports playback at different speeds: x0.25, x0.5, x1, x2, x4. 
  • Supports frame-by-frame playback and reverse playback. 
  • Travel back in time mechanic. 
  • Fully C# commented code that can be extended upon need.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.16f1 Compatible Compatible Compatible

The example scenes use a cinemachine camera, make sure to add the package to your Unity project if you want to test out the scenes.

As listed on the Asset Store.