IK Avatar Driver (2019.4+) View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2019.4.40 or later
Package size
48.6 MB
Files
211
Favorites
99
Views in the past week
41

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IK Avatar Driver (2019.4+)

by TurnTheGameOn (opens in new tab)

4.5 / 5 · 18 ratings

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  • Price drop

Don't let your cars drive empty! Change the demo model to your own rigged humanoid models. The IK Avatar Driver prefab can be used with some of the asset store's most popular car controllers.

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Price history for IK Avatar Driver (2019.4+), 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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IK Avatar Driver (2019.4+) video 1

About this asset

IK Avatar Driver is a procedurally animated inverse kinematics avatar driver prefab. Swap the included demo character model with your own humanoid rigged models. Use the IK Avatar Driver prefab with Realistic Car Controller, NWH Vehicle Physics 2, Edy's Vehicle Physics, Simple Traffic System, or the included demo car controller.

This package includes a demo scene and car controller, which you can use out-of-the-box to make a project by replacing the car and humanoid models. However, the general use case for most users would be to only use the avatar prefab by replacing it with your own humanoid models, along with one of the supported vehicle physics packages.

Please visit the Discussion Forum if you have questions or comments!

From the publisher's Asset Store listing.

Technical details

Avatar Driver Prefab Key Features:

  • Driver works on left or right side of car.
  • Feet reach for gas, break, and clutch pedals based on car controller input.
  • Hand reaches from steering wheel to shift knob when the car changes gears.
  • Left and Right hands rotate with steering wheel.
  • 2 hand modes where hands can be clamped to 2 steering wheel Ik targets, or overtake each other and reach for various steering wheel IK targets based on the steering wheel's rotation.

- 2 IK target range up to 90° (180° total left to right).

- Multi IK target range up to 720° (1440° total left to right).

  • Head looks in steering direction with adjustable default look position, and max look left/right position clamps.
  • Min/max head look speeds allow the head to look smoothly toward a steer direction while steering input values change; slowly shifting to closer directional steering changes, but more-quickly lerping to a faster look speed when steering input does not closely match current steer direction to help the avatar look toward the current steering direction.
  • Torso leans and rotates left/right based on the amount of steering input and an animation curve, left/right rotate clamps, and left/right lean clamps.
  • Torso has adjustable lean-in value which allows the chest to lean back toward the seat, or forward toward the steering wheel.
  • Custom script your own input values. Set the AvatarDriver AvatarInputType to Custom and sync your controller input with corresponding values. This can be useful if you want to make the avatar work with a custom car controller, or a 3rd party controller that is not supported by default - as long as the custom controller can provide the following input values:

- vertical (float) -1 to 1 for acceleration/braking

- horizontal (float) -1 to 1 for steering

- gearString (string) value changes trigger shift

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.40f1 Compatible Not listed Not listed

As listed on the Asset Store.