Man - Backpacker

Important!

1. There are 2 scenes in the project. Each of them is configured separately for a HDRP and URP.

2. For correct rendering, in the Project Settings tab, you need to select in the Graphics item, the HDRenderPipelineAsset or Universal Render Pipeline Asset


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlaping Vertices

- Doesn't have Overlaping Faces

- Doesn't have Overlaping UV Faces

- Doesn't have Missing textures