Flexible save system View on Asset Store (opens in new tab)

Package details

Latest version
01.02.06
Last updated
First released
Unity version
2020.3.15 or later
Package size
3.2 MB
Files
47
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136
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Flexible save system

by KROIA-Productions (opens in new tab)

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- Save Gameobjects and their data. - Save reference to ScriptableObjects or other GameObjects - Respawn objects using the save file. - Reload data using the save file.

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Price history

Last 6 months

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Price history for Flexible save system, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Flexible save system screenshot 1

Flexible save system screenshot 1

About this asset

The flexible save system is a easy to use implementation to store runtime data for different GameObjects.

You can save and load at runtime, deleted objects will get back spawned if they were saved and exist as prefab.

  • You can save any serializable struct of data for each object.
  • You can save objects which are prefab based to let them respawn automaticly when the get loaded back in the game.
  • You can save nasted objects.
  • You can save the data of non prefab objects, but its not possible to spawn them back when they got deleted at runtime. Only the data will feed back to them when the save gets loaded.
  • Position, rotation and scale of savable objects will get saved automatically. (Can be turned on and off via code or Inspector)
  • You can create scriptableObjects with an ID to save the reference to them. Usecases:
    • ItemTypes which shuld be stored in a Inventory.
    • Configuration of Objects, e.g. Crafting Recipe for machines.

The use is described in the demo scenes.

From the publisher's Asset Store listing.

Technical details

For a detail description see: Flexible save system\Documentation\Flexible save system.pdf

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.15f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.