NeaPolis Object Pooler View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
2020.3.27 or later
Package size
3.4 MB
Files
39
Views in the past week
1

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NeaPolis Object Pooler

by NeaPolis Games (opens in new tab)

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A really simple object pool for keeping GameObjects in one pool, populate at start of the scene and handle the "pool-citizen".

Price $4.99

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Price history

Last 6 months

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Price history for NeaPolis Object Pooler, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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NeaPolis Object Pooler screenshot 1

NeaPolis Object Pooler screenshot 1

About this asset

My goal is to provide an object pool implementation for solo developers, or small teams -for first. 

This implementation (the version 1.0.0) loads all the pool-able gameobjects at scene start up.

I planned this object pool for handling e.g. projectiles like armour piercing or mortars. Also you can use this asset for cars/buses etc. in a scene. 

From the publisher's Asset Store listing.

Technical details

This pool is using C# 8, so Unity 2020.2 is the minimum version that is supported.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.6f1 Compatible Compatible Compatible Compatible
2020.3.27f1 Compatible Compatible Compatible Compatible

You can use this asset with PlayMaker, but it is not necessary.

Created a demo scene with Unity VisualScripting (formerly Bolt).

Created this asset on c# version 8!

As listed on the Asset Store.