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Package details
- Latest version
- 1.1.2
- Last updated
- First released
- Unity version
- 2020.3.27 or later
- Package size
- 3.4 MB
- Files
- 39
- Views in the past week
- 1
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
NeaPolis Object Pooler
A really simple object pool for keeping GameObjects in one pool, populate at start of the scene and handle the "pool-citizen".
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Price history
Last 6 months
USDAsset preview
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NeaPolis Object Pooler screenshot 1
About this asset
My goal is to provide an object pool implementation for solo developers, or small teams -for first.
This implementation (the version 1.0.0) loads all the pool-able gameobjects at scene start up.
I planned this object pool for handling e.g. projectiles like armour piercing or mortars. Also you can use this asset for cars/buses etc. in a scene.
From the publisher's Asset Store listing.
Technical details
This pool is using C# 8, so Unity 2020.2 is the minimum version that is supported.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.6f1 | Compatible | Compatible | Compatible | Compatible |
| 2020.3.27f1 | Compatible | Compatible | Compatible | Compatible |
You can use this asset with PlayMaker, but it is not necessary.
Created a demo scene with Unity VisualScripting (formerly Bolt).
Created this asset on c# version 8!
As listed on the Asset Store.