Haven Animator View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2019.4.29 or later
Package size
373 KB
Files
70
Favorites
3
Views in the past week
3
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Haven Animator

by Toni Heinonen (opens in new tab)

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Haven Animator lets you easily add UI and 2D Sprite animations to your objects. You can alter the position, scale, alpha and rotation.

Price $5.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Haven Animator, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Haven Animator screenshot 1

Haven Animator screenshot 1

About this asset

Animations are easy and fast to set up and they do not create any outside files, unless the user wants to. Adding a simple animation ”move object from y value 0 to 100 in 1 second” literally takes only 10 seconds to add!

Features:

  • Fast and easy to use
  • Add curves to your animations
  • You can play multiple animations in a sequence
  • No scripting required: All of the animations are made directly from inspector (user is also able to modify the animations from scripts)
  • You can save animations as assets and share them between multiple Haven Animators

Dependencies:

Compatibility:

This package is fully compatible with the third party Unity Atoms package: Unity Atoms

You can use the package for sharing the same variables or constant values between different animations from inspector or from scripts. You can also use it for calling simple on complete void events.

Note: Unity Atoms versions 4.4.4 and 4.4.5 have a bug, which breaks the inspector. Use version 4.4.3 for now.

Support:

In case you need any assistance or want to report bugs, you can join my Discord server and share your thoughts with the whole community. You can also contact me by sending an email to [email protected].

From the publisher's Asset Store listing.

Technical details

Available features:

  • Add multiple different animations to objects
  • Play multiple animations in a row by using the Animation Sequence system
  • Play animations on Awake() or by calling Play() function from script
  • Override animation properties from script
  • Add on complete listeners
  • Reset values before and after playing the animation
  • Share same values between all animations on component by using Global Values
  • Share same values between all animations properties by using Shared Animation Values

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.29f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.