InvisiSphere Racing Kit View on Asset Store (opens in new tab)

Package details

Latest version
3.1
Last updated
First released
Unity version
2022.3.8 or later
Package size
25.6 MB
Files
131
Favorites
15
Views in the past week
7

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InvisiSphere Racing Kit

by Duckhive (opens in new tab)

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Extremely easy-to-use Vehicle Racing Kit with many time-saving tools to make creating your next racing game fast and easy!

Price $9.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for InvisiSphere Racing Kit, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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InvisiSphere Racing Kit screenshot 1

InvisiSphere Racing Kit screenshot 1

About this asset

Get started on your next racing project QUICKLY and EASILY!

The heart of this kit is the InvisiSphere Vehicle Controller. It is ROCK SOLID! It easily conforms to the most difficult terrain you can throw at it, autocorrects itself if it gets stuck upside down or on its side, and is very performant. Not to mention it is extremely easy to use.

You can play a demo for the controller below:

DEMO

It uses an invisible sphere to handle the physics of the vehicle, which makes configuring any vehicle as easy as swapping out the model for the vehicle and adjusting the body collider accordingly. You can then just tweak the settings until you get the behavior you want!

If you're just wanting the InvisiSphere Vehicle Controller, I sell that as well for a lower price. I'd recommend purchasing it first, and if you like it, you can upgrade to this package for the difference in price!

Also included is a Checkpoint, Lap, and Positioning System, as well as a Waypoint Editor that is extremely powerful. It allows you to quickly create, edit, and place waypoints/checkpoints on any track. No more manually creating triggers, placing them, and rotating them one by one - the editor intelligently places a new checkpoint trigger down with the click of a button. It automatically aligns it to the ground, rotates it correctly, and creates a path to all other checkpoints! All you have to do is drag the checkpoint where you want it - the rest is done dynamically. You can also adjust all checkpoint triggers width and height simultaneously in the inspector. This is a HUGE time-saving tool that will be showcased in a video soon.

This is a kit, but you can use the pieces included in the package individually if that's all you need. The InvisiSphere Vehicle Controller doesn't need the checkpoint and positioning system, and vice versa.

There's also an AI Controller that is extremely easy to setup! It does need the checkpoint and positioning system to work.

Everything is very performant, leaving plenty of computing resources leftover for other things.

From the publisher's Asset Store listing.

Technical details

Included:

  • Car Controller
  • Ai Car Controller
  • Checkpoint, Lap, and Positioning System
  • Waypoint/Checkpoint Editor (BETA)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.15f1 Compatible Compatible Compatible
2022.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.