Make It Flow - UGUI Events framework View on Asset Store (opens in new tab)

Package details

Latest version
1.1.3
Last updated
First released
Unity version
2021.3.5 or later
Package size
9.3 MB
Files
102
Favorites
89
Views in the past week
18

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Make It Flow - UGUI Events framework

by MeadowGames (opens in new tab)

1 rating, too few to average

Have the GUI tool and triggers framework that allows you to add extra life and action to your game Canvas. Set how your objects will behave, link it to user events and enjoy creating more.

Price $20.00

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Price history

Last 6 months

USD
Price history for Make It Flow - UGUI Events framework, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Make It Flow - UGUI Events framework screenshot 1

Make It Flow - UGUI Events framework screenshot 1

About this asset

Make It Flow is an Editor Tool and UGUI Events Framework that elevates the project with handy events for pointer and system actions. It facilitates and speeds up the development of event based Canvas compositions (Game UI, 2D Canvas Game, App or any Canvas related development) with an editor window to setup, binding and configuration.

Use the editor tool for a direct experience or dive into the API.

✔️ What it is:

  • An events framework that handles convenient events on canvas and Graphic objects to speed up your development
  • A tool that adds a new layer of abstraction to the UGUI
  • A framework to be used on Canvas objects
  • A visual tool that allows adding behaviors to the UGUI objects without coding, while new behavior can be created by the user if needed
  • A tool that can speed up and facilitate UI development, by making Graphic objects ready with handy events and allowing the easy binding with behaviors

❌ What it is not:

  • An all in one tool that will cover all the UI development process
  • A tool that will replace all coding in a UI development
  • An animation tool
  • Just button events

👉 How to use:

🟢 Add behaviors

🟢 Bind with a triggers

🟢 Tweak the settings

➕

🟡 Combine behaviors

🟡 Cross trigger objects (when trigger A then B behave)

➕

⚫ Expand by adding custom Events and Behaviors

🌟 Support for All Canvas Render Modes

📚 Documentation

📚 Code Reference

🎮 Sample Scene 1

🎮 Sample Scene 2

Currently available Events:

Clickable: OnClick, OnDoubleClick, OnHoldClick, OnPointerDown, OnPointerHold, OnPointerUp, OnSecondaryPointerDown, OnSecondaryPointerHold, OnSecondaryPointerUp;

Draggable: OnDrag, OnDragEnd, OnDragStart;

Hover: OnPointerEnter, OnPointerEnterDrag, OnPointerExit, OnPointerExitDrag, OnPointerStay, PointerStayDrag;

Selectable: OnSelect, OnUnselect;

System Events: OnStart.

Currently available Behaviors:

AlphaCurve, AngleCurve, CallMethod, ChangeSprite, ColorCurve, Delay, FollowAngleToTarget, FollowPointer, FollowPointerSpring, FollowTargetPosition, LookAtPointerPosition, Outline, PositionCurve, RectSizeCurve, Rotate, Scale, ScaleCurve, SetParent, TranslateToTarget.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.