Game Time System — Speed Control, Day Cycle & Timed Events View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
4.2 MB
Files
96
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13
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Game Time System — Speed Control, Day Cycle & Timed Events

by Vopilab (opens in new tab)

1 rating, too few to average

Lightweight in-game time system with day cycle, speed controls, pause, timed events, and UI prefabs.

Price $9.99

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Price history

Last 6 months

USD
Price history for Game Time System — Speed Control, Day Cycle & Timed Events, 6 months Current $9.99; lowest $4.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 19 May 2026 v2.0.0

Asset preview

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Game Time System — Speed Control, Day Cycle & Timed Events screenshot 1

Game Time System — Speed Control, Day Cycle & Timed Events screenshot 1

About this asset

Game Time System is a lightweight and easy-to-integrate time management tool for Unity.

It helps you add configurable in-game time, day progression, pause, time speed controls, and time-based events to your project without building everything from scratch.

Use it for survival games, farming games, RPGs, strategy games, tycoons, management games, idle games, simulations, or any project where game time affects gameplay.

The system can be used to control the flow of time, display the current day and time, trigger gameplay logic at specific in-game times, and export/restore the current time state for integration with your own save system.

Examples:

• Open or close shops at specific times

• Trigger events at the start of a new day

• Spawn enemies at night

• Update survival stats every in-game hour

• Activate lights in the evening

• Control time with pause, normal speed, fast speed, and custom speed presets

This asset focuses on game time, day cycle tracking, speed control, and timed events. It does not force a specific save system, calendar model, rendering pipeline, or gameplay framework.

No required third-party dependencies.

See Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

Core Features

• Configurable in-game day duration

• Current day, hour, minute, and normalized time of day

• Pause and resume support

• Built-in time speed controls

• Custom time speed presets

• Events on minute, hour, and day changes

• Timed events at specific in-game times

• Daily recurring events

• One-shot timed events

• Save/load-friendly serializable time state

• Ready-to-use UI prefabs for time display and speed controls

• Simple API for custom gameplay logic

• Sample scenes included

• Documentation included

• No required third-party dependencies

• Suitable for 2D and 3D projects

Included

• Runtime game time controller

• Time speed preset configuration

• Timed event system

• Time display UI

• Speed control UI

• Serializable time state

• Save/load integration example

• Sample scenes

• Documentation

• API examples

Compatibility

• Works with Unity 2021 LTS and newer

• No render-pipeline-specific dependencies

• Suitable for Built-in Render Pipeline, URP, and HDRP projects

Save/Load Integration

Game Time System does not include a full save system and does not save your game world.

Instead, it provides a serializable time state that can be exported and restored using your own save solution, such as JSON saves, PlayerPrefs, custom save systems, third-party save assets, cloud saves, or backend saves.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f2 Compatible Compatible Compatible Compatible

Compatible with all later versions up to Unity 6.

As listed on the Asset Store.