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Package details
- Latest version
- 2.0.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 4.2 MB
- Files
- 96
- Favorites
- 13
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Game Time System — Speed Control, Day Cycle & Timed Events
Lightweight in-game time system with day cycle, speed controls, pause, timed events, and UI prefabs.
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Last 6 months
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Game Time System — Speed Control, Day Cycle & Timed Events screenshot 1
About this asset
Game Time System is a lightweight and easy-to-integrate time management tool for Unity.
It helps you add configurable in-game time, day progression, pause, time speed controls, and time-based events to your project without building everything from scratch.
Use it for survival games, farming games, RPGs, strategy games, tycoons, management games, idle games, simulations, or any project where game time affects gameplay.
The system can be used to control the flow of time, display the current day and time, trigger gameplay logic at specific in-game times, and export/restore the current time state for integration with your own save system.
Examples:
• Open or close shops at specific times
• Trigger events at the start of a new day
• Spawn enemies at night
• Update survival stats every in-game hour
• Activate lights in the evening
• Control time with pause, normal speed, fast speed, and custom speed presets
This asset focuses on game time, day cycle tracking, speed control, and timed events. It does not force a specific save system, calendar model, rendering pipeline, or gameplay framework.
No required third-party dependencies.
See Third-Party Notices.txt file in package for details.
From the publisher's Asset Store listing.
Technical details
Core Features
• Configurable in-game day duration
• Current day, hour, minute, and normalized time of day
• Pause and resume support
• Built-in time speed controls
• Custom time speed presets
• Events on minute, hour, and day changes
• Timed events at specific in-game times
• Daily recurring events
• One-shot timed events
• Save/load-friendly serializable time state
• Ready-to-use UI prefabs for time display and speed controls
• Simple API for custom gameplay logic
• Sample scenes included
• Documentation included
• No required third-party dependencies
• Suitable for 2D and 3D projects
Included
• Runtime game time controller
• Time speed preset configuration
• Timed event system
• Time display UI
• Speed control UI
• Serializable time state
• Save/load integration example
• Sample scenes
• Documentation
• API examples
Compatibility
• Works with Unity 2021 LTS and newer
• No render-pipeline-specific dependencies
• Suitable for Built-in Render Pipeline, URP, and HDRP projects
Save/Load Integration
Game Time System does not include a full save system and does not save your game world.
Instead, it provides a serializable time state that can be exported and restored using your own save solution, such as JSON saves, PlayerPrefs, custom save systems, third-party save assets, cloud saves, or backend saves.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.45f2 | Compatible | Compatible | Compatible | Compatible |
Compatible with all later versions up to Unity 6.
As listed on the Asset Store.