Magic Tile Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2020.3.19 or later
Package size
2.7 MB
Files
75
Favorites
57
Views in the past week
14

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$27.99 on

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Magic Tile Editor

by Magic Sandbox (opens in new tab)

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Magic Tile Editor is an easy-to-use level editor that is completely designed for runtime use.

Price $39.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for Magic Tile Editor, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Magic Tile Editor video 1

About this asset

Magic Tile Editor is an easy-to-use level editor that is completely designed for runtime use. It is easy to integrate and extend in any project. Ideal for projects with modding support or player generated content. Levels are stored in JSON format and can be deployed via a server as additional content without updates to the build.

This editor is intended for player creation of levels. Therefore all functions are as easy to use as possible. It is not a complex editor or an extension for level designers. Some concepts are deliberately kept simple to make it as easy as possible for players to get started.

Functions:

-Occlusion Culling (Tile based)

-NavMesh support

-Directional Light and Ambient editing

-Fog editing

-Skybox selection

Discord | Youtube | Forum

From the publisher's Asset Store listing.

Technical details

- Occlusion Culling on a per Tile base. Watch the Occlusion Culling Video for a detailed look at the feature.

- NavMesh Support. Loaded levels will generate a NavMesh at runtime. There are several options to customize this to your needs.

- UnityUI User Interface with easy to replace Icons to change the Editors look.

- New Input System is used to handle all Editor Inputs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.19f1 Not listed Compatible Not listed

Only the Demo/Showcase content uses the URP and its Materials. You should be able to easily convert them to BuildIn/HDRP.

As listed on the Asset Store.