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Supports common MPEG, Ogg/Vorbis and Ogg/OPUS (most 'ogg' streams) audio formats, including Icy- server metadata and tags for each file format.
Delivers decoded audio directly into Unity AudioSource, tags/metadata including images are available via UnityEvents.
This also overcomes current UnityWebrequest limitation in that it can't stream and play networked audio media until it's completely downloaded.
Follows URL redirection if needed (can be optionally switched off by user, for faster initial connect - redirection often allows for streaming from cloud storages such as Dropbox)
Playlists items/urls content can be browsed in conjuctions with UI (see demos below)
On iOS a custom app controller is provided which supports background running and complete remote commands (a.k.a. 'iPhone lock screen and Command Center') customization based on content being played.
Demo builds:
Windows | macOS | Android/ChromeOS | Linux
Documentation for latest version
Support forum:
Please note: the way this currently works prevents it from running on WebGL, so WebGL is not supported (see also Technical details below).