Target Scanner View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.18 or later
Package size
241 KB
Files
13
Favorites
58
Views in the past week
12

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Target Scanner

by Domino Code (opens in new tab)

3.7 / 5 · 3 ratings

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Target Scanner is a versatile tool that allows Player/AI in Unity games to detect other in-game objects in real time, improving gameplay functionality and enhancing the player experience.

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Price history

Last 6 months

USD
Price history for Target Scanner, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Target Scanner screenshot 1

Target Scanner screenshot 1

About this asset

Target Scanner is a customizable package for Unity game developers that allows AI to detect and track in-game objects, such as enemies, bots, and other targets. With customizable target types, detection ranges, and information displays, developers can create more immersive and dynamic gameplay experiences. Target Scanner is an essential tool for game developers looking to take advantage of AI technology in their games.

You can also download the script from my Github repo

GITHUB Link

From the publisher's Asset Store listing.

Technical details

FEATURES:

  • Field of view: define the area in which the AI can detect targets.
  • Alert area: specify the distance at which the AI will become aware of a target's presence.
  • Height difference: adjust the AI's ability to detect targets at different elevations.
  • View obstacle: customize how the AI will react to obstacles blocking its line of sight to a target.
  • Give the nearest target: enables the AI to prioritize the closest target.
  • Customizable detection parameters: allow developers to fine-tune target detection to their game's specific needs.

METHODS:

Return methods (Transform): provide developers with the location and orientation of detected targets.

  • GetTarget(): retrieve the target that the AI is currently tracking.
  • GetNearestTarget(): retrieve the closest target to the AI's position.
  • GetTargetList(): retrieve a list of all detected targets.

OTHER METHODS:

  • AddTarget(Transform): enables developers to add pre-existing targets to the detection list.
  • ShowGizmos(): display the detection area in the Unity editor scene view for easier visualization and debugging.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.21f1 Compatible Compatible Compatible Compatible
2021.3.18f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.