Quickly and easily paint any foliage on any terrain or arbitrary meshes.
~Documentation Here~
~Forum Thread Here~
Features
- Simple and easy to use. Follow the documentation to drop in a few scripts and start painting your dream foliage right away.
- Highly optimized rendering system, with tooling available to make it EVEN FASTER for those hardcore shader wizards out there.
- Has several paint modes available so that you can paint on anything! Includes arbitrary plane painting, painting on raw meshes in the scene, and painting on colliders with layer masks.
- Supports both local and world space foliage groups. Want a mossy car? Prefabs are fully supported!
- Multiple brush modes available. You can create high precision designs, or randomly scatter your rocks or grass anywhere and everywhere with just a few clicks.
- Painting over existing data is fully supported, including opacity and feathering options for those micro tweaking fantasies.
- Includes a data browser in each foliage group so you can control every tiny detail of every blade of grass, if your heart desires.
- Comes with a ShaderGraph example of simple but beautiful grass, so you can start painting immediately. Please note: this plugin is intended to be a tool for placing foliage you have either made or gotten from outside sources, it's not intended to be a model pack or anything like that. You'll need to get some high quality rocks to drop in!
- Works with all three of the major render pipelines. Built in, URP, and HDRP!
- Simple scripting API for programmers.
- Includes FULL SOURCE CODE
- Juicy support. Hit me up any time if you run into any issues! Contact info in the documentation linked above.