Scene Optimizer OFFICIAL SALE

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Accelerate your game just with a couple of clicks!


Do you wish your game would perform better?


Faster frame rates mean that you can hit a wider audience and deliver a richer and more satisfying experience. However, scene optimization is a time consuming process, often akin to dark magic.


Scene optimizer was born out of professional VR and Mobile optimization work for our customers, and we have automated a range techniques to make it easier for you deliver better framerates with just a couple of clicks.


The performance boost you will get will be dependent how your scene was constructed, what your game play is, what your location is, and on what you ask Scene Optimizer to do.


The best improvements will be gained on scenes that have large numbers of game objects as is typically the case where you are using low poly or modular assets.


Scene Optimizer makes it easy and quick to iterate on optimization techniques until you find what works for your scene.


How does Scene Optimizer Work ?

Scene Optimizer takes a hybrid approach to optimization as one approach rarely fits all scenarios. You simply drop your object tree onto Scene Optimizer and tell it what combination of techniques you want it to do.


Scene Optimizer will execute your configuration and automate the optimization of your scene. It turns weeks of work into minutes, and encourages experimentation to see which approach works best for you, as we provide a frame comparison system to show its impact.


Intelligent Mesh Cutting & Combining

Scene Optimizer understands that they way you should treat rocks and grass is entirely different to the way that you would treat buildings and even mountains.


Scene Optimizer uses a combination of size, spatial partitioning and mesh combining to create intelligent objects that significantly reduce draw calls, shadow generation, and also aids the process of culling.


Scene Optimizer can also cut large meshes into smaller meshes, and change indexing to 32 bit if requested to make them perform better on mobile and VR devices.


This can result in massively increased performance as most modern mobile and desktop GPU's will render one larger mesh much faster than lot of smaller ones.


Layer Based Distance Culling

Scene Optimizer can also automate the generation of meshes on different layers, and provides a system to easily control shadow and draw distances based on the size of the original objects.


This enables you to cull smaller objects quicker as they are less likely to be seen in the distance and to keep larger objects rendering further out. This can easily be tweaked, and can have a profound impact on render performance.


Occlusion Culling

Unity has an inbuilt occlusion culling system, which is awesome when used properly, but if used incorrectly, especially in open world situations, it can actually be much slower than no occlusion culling at all.


Scene Optimizer can help with Occlusion Culling, especially with large numbers of smaller objects such as grass and ground cover by turning potentially millions of culling decisions down into a relatively small number of larger culling decisions. This reduces CPU load, and can have a profound impact on your games performance.


Scene Optimizer Tips

Scene Optimizer should be considered as a handy helper to save time on some of your more common optimization processes.


Large open world scenes should enable layer based culling in the settings, and then tweak the results. You will typically get the best benefit by reducing drawcalls and shadows on small grass / rocks / bushes. Select your camera and experiment with the culling distances to tweak it. By reducing draw distances on small and medium sized objects you can improve your render significantly.


Occlusion culling is not recommended on flat open world scenes where there is nothing to occlude. It adds CPU overhead for no benefit. To get the best benefit, design your scene with natural or artificial obstacles. Stand behind them to see it in action.


Some vegetation shaders move vertices to simulate wind, and these will often break when merged. You can still use Scene Optimizer in your scene, but make sure that these these objects are excluded.


Bonus - Object Placement Tools

We added a tool to quickly align objects with the ground / slope of an underlying terrain - convenient when moving a selection of objects around on the terrain to a different spot.


Road Map

In the coming weeks we will also be adding:

  • Mesh Decimation - Reduces the number of vertices for LOD's
  • Automated Atlas Generation - Reduces number of textures and materials


Need help or want to know more?


Discord

Forums

Tutorials


About Procedural Worlds:


At Procedural Worlds our mission is to empower people to create, automate and navigate worlds. Our products are easy to use, nicely integrated and well supported.


We service indies, professionals and enterprise with our tools, and deliver custom projects for studios, enterprise and government. Our special power is that we have both a deep procedural technology stack, and an amazing team of experts, and we leverage this unique combination to create applications, games, sims, mapping and mmo / metaverse experiences at a fraction of the typical time and cost. Check out our gallery, and then

contact us.


We are a Unity Partner, Intel Partner, and have been a top asset store publisher since we first launched Gaia in 2015. Our reviews over this time speak for themselves.


Our Products:


Bundles


World Building Bundle - 2021 Edition - Get another 20% off our most popular tools with this awesome bundle. It includes Gaia Pro 2021, Gena Pro, Ambient Sounds, Pegasus and SECTR 2019.


Tools


Gaia Pro 2021 - Gaia 2 is an introductory version of Gaia Pro. Gaia 2 expands on the original Gaia 1 with multi terrain and biome support.


GeNa Pro - GeNa Pro os the big brother of GeNa 2. It is a complete re-write, and includes all of the capability of GeNa 2 plus the ability to create splines, rivers, roads and villages and to shape and fill your terrain with rocks, trees grasses and more.


SECTR Complete 2019 - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.


Ambient Sounds - A tool that creates interactive soundscapes that also comes with professionally composed sound effects and music library.


Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your NPCs and animals!


Stamp Packs


As the inventor of the stamp concept, and obsessive landscape creators, we know a thing or two about stamps. Check out our Stamp Packs for a range of landscapes that work with Unity, our tools, and any other tool that supports the stamp concept.


Game Ready Levels


If you have our tools, and would like some optimised levels to build your game around or learn from, then check out our Game Ready Levels.


Micro Biomes


Micro Biomes are small biomes that are designed to be mixed and matched to create more interesting environments with Gaia Pro 2021 and GeNa Pro.


Procedural Spawner Packs


We take some of the best modular assets in the store and make it easy for you to use them in your scene with Gaia Pro and GeNa Pro and our Procedural Spawner Packs. Bring your artistic vision to life and procedurally create in minutes what would take weeks or months by hand!


Upgrade Policy:


Every year as we further develop our products we may charge an upgrade fee of 20-50% of the full purchase price for the next major release of our software. Our updates are done in sync with the yearly Unity release cycle i.e. 2020, 2021, 2022 etc.


You are not obliged to upgrade to newer versions of our products and your product will continue to work on the Unity release it was targeted at, however, old versions of our products will not be supported on new versions of Unity.


Upgrades support the team so that we can continue to support our products and you.