New Input By Reference - Demo View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2020.3.1 or later
Package size
853 KB
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New Input By Reference - Demo

by The BlindEye (opens in new tab)

2 ratings, too few to average

A small package that facilitates development by integrating Unity's new Input System with the old Input Manager syntax. It includes functions such as GetButtonDown, GetButton, and others.

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Price history

Last 6 months

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Price history for New Input By Reference - Demo, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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New Input By Reference - Demo screenshot 1

New Input By Reference - Demo screenshot 1

About this asset

This is a demo asset for New Input By Reference. 

The following features are excluded from the demo version:

  • Input Data & its associated functions
  • Demo Action Map
  • Generate Input Data Window
  • StartRebinding function
  • GetBindingName function does not support composite input action
  • Fewer premade actions for Demo Input Action Asset
  • Custom errors

NEW! It is now possible to rebind actions (multiple Input Action Assets support).

  • To save/load the rebinds, Unity's new Input System version 1.1.1 or higher Is required.

All of the functions listed below are included in this package and can be used under the NewInputByReference namespace.

  • Action Map

ㅤㅤㅤㅤvoid NewInput.SwitchActionMap(string actionMap)

ㅤㅤㅤㅤvoid NewInput.EnableActionMap(string actionMap)

ㅤㅤㅤㅤvoid NewInput.DisableActionMap(string actionMap)

  • Rebind Functions

ㅤㅤㅤㅤvoid NewInput.Rebind(string actionName, string bindingPath,

ㅤㅤㅤㅤint bindingIndex = 0)

ㅤㅤㅤㅤstring NewInput.GetBindingName(string actionName,

ㅤㅤㅤㅤint bindingIndex = 0)

ㅤㅤㅤㅤvoid NewInput.ResetRebinds()

ㅤㅤㅤㅤvoid NewInput.ResetRebind(string actionName,

ㅤㅤㅤㅤint bindingIndex = 0)

  • Button Action Type

ㅤㅤㅤㅤbool NewInput.GetButtonDown(string actionName)

ㅤㅤㅤㅤbool NewInput.GetButton(string actionName)

ㅤㅤㅤㅤbool NewInput.GetButtonUp(string actionName)

  • Value Action Type

ㅤㅤㅤㅤfloat NewInput.GetAxis(string actionName)

ㅤㅤㅤㅤVector2 NewInput.GetVector2(string actionName)

ㅤㅤㅤㅤVector3 NewInput.GetVector3(string actionName)

A full walkthrough of the Package can be found in the Documentation.

Contents of the Documentation:

ㅤㅤㅤㅤ1. What is included with the Package?

ㅤㅤㅤㅤ2. What are the Functions?

ㅤㅤㅤㅤ3. How to set up a Project to use the Package?

ㅤㅤㅤㅤ4. What do custom errors indicate?

ㅤㅤㅤㅤ5. What are some script examples?

ㅤㅤㅤㅤ6. What are some tips?

From the publisher's Asset Store listing.

Technical details

This package contains:

  • Demo Input Action Asset, an Input Action Asset that contains a collection of Input Actions that can be extended upon.
  • Demo Input Handler, a Prefab that's already configured to function with the Demo Input Action Asset.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.1f1 Compatible Compatible Compatible

As listed on the Asset Store.