FFPPC - Floating First Person Parkour Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.3.1
Last updated
First released
Unity version
2020.3.25 or later
Package size
798 KB
Files
100
Favorites
33
Views in the past week
11

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FFPPC - Floating First Person Parkour Controller

by beq (opens in new tab)

2 ratings, too few to average

FFPPC is a rigidbody-based controller that uses the floating capsule technique. Less contacts and friction, fewer problems. And it's super easy to set up, use and customize!

Price $20.00

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Price history

Last 6 months

USD
Price history for FFPPC - Floating First Person Parkour Controller, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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FFPPC - Floating First Person Parkour Controller screenshot 1

FFPPC - Floating First Person Parkour Controller screenshot 1

About this asset

FFPPC™️ - Floating First Person Parkour Controller is a simple and complete rigidbody-based controller solution for Unity that uses the floating capsule technique.

Check out the demo: FFPPC Demo

Take a look at the documentation: FFPPC Documentation

🔝 By levitating above the ground, you can avoid facing the problems associated with slides and stairs. Also, with this approach, a fluid effect similar to that of a spring is achieved once the player lands on a surface.

The main features that this package offers are:

🌟 Physics-based movement system

All movements are carried out with the help of the forces applied to the rigidbody: levitation, basic movements, movements in the air, running, jumping. Experiment with the parameters and create the perfect controller for you.

🌠 Correct behavior on movable platforms

It is possible to stand still or move on the moving platforms. If they change direction too quickly, the player must be careful, just like on a vehicle!

🧽 Crouch & Slide ability

Crouch and move slowly to pass under an obstacle or slide under it at full speed. Modify the height of the capsule and the force to be applied for the slide to your liking.

🐒 Wall run ability

Run and jump from wall to wall without having to set the layer for each new solid object. Customize the detection distance of the walls, the strength of the wall jump and many other things!

🔱 Grappling hook ability with parameterized animation and model (included)

Use the grapple to swing from one object to another. You can also hang on to moving objects and be transported. Customize the animation of the rope, the pushing force, whether to use a spring or a fixed rope, you can customize what you want!

🧗 Use the same script for the grappling hook to create arms for climbing
With the ability to customize the script to your liking, you can transform a flexible, extendable rope into a mighty arm that can take you to the next climbing hold.

✨ Other features are planned for the next updates! If you have any questions, suggestions or feedback, please feel free to contact me at [email protected]

From the publisher's Asset Store listing.

Technical details

FFPPC, for now, uses the old input system and a simple custom camera solution.

This is a controller based on the floating capsule technique to minimize friction and problems with slides and stairs. All movements are carried out with the use of applied forces.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.25f1 Compatible Not listed Not listed

As listed on the Asset Store.