OnDemand Queue View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.2.3 or later
Package size
195 KB
Files
14
Favorites
4
Views in the past week
5

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OnDemand Queue

by DeadlySmileTM (opens in new tab)

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Price $9.99

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Price history

Last 6 months

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Price history for OnDemand Queue, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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OnDemand Queue screenshot 1

OnDemand Queue screenshot 1

About this asset

OnDemandQueue is a powerful event queue manager specialized in executing methods and complex tasks sequences that wait for his previous method ends (or when you want it to start the next event on queue), like the unit creation list on a strategy game.

Specially designed, but not limited, to be used together with reactive programming, tweens, coroutines and asynchronous methods like addressable assets.

From the publisher's Asset Store listing.

Technical details

Key features:

  • Easy to use.
  • Performant with automatic queue dispose.
  • Flexible and extensible.
  • Persistent queues.
  • Full source code.
  • Example scenes with sample code.
  • Documentation on package.

Main features:

  • Create queues and subscribe events anywhere using strings as keys.
  • Start the next event on queue when you want, at the end of the method or in the middle, is your choice!
  • Create events executed when the entire queue end.
  • Trigger and stop a queue anywhere, anytime.
  • Queue auto-dispose after the execution end.
  • Delay executions for x seconds, until and while a condition met.
  • Loop any event for x times.
  • Create custom ticks with the last event of a queue, or with the entire queue.
  • And create complex queued sequeces using all the above features!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.3f1 Compatible Compatible Compatible

As listed on the Asset Store.