GrassFlow 2 View on Asset Store (opens in new tab)

Package details

Latest version
2.85
Last updated
First released
Unity version
2019.4.40 or later
Package size
42.6 MB
Files
197
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Views in the past week
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GrassFlow 2

by Bolt-Scripts (opens in new tab)

4.7 / 5 · 69 ratings

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GrassFlow is a complete vegetation system centered around a highly interactive/customizable/optimized shader. Automatically handles placement/rendering, controlled by familiar painting tools.

Price $48.00

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Price history

Last 6 months

USD
Price history for GrassFlow 2, 6 months Current $48.00; lowest $24.00; highest $48.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.85 released 22 Oct 2026 v2.85

Asset preview

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GrassFlow 2 screenshot 1

GrassFlow 2 screenshot 1

About this asset

Documentation Available Here

GrassFlow is as simple as adding a renderer and setting your mesh/terrain, the rest is handled for you~

No need for any additional plugins/scripts.

Whether realistic or stylized, we've got 100% More vibes than the competition

Features:

~Grass placement and GPU instancing/batching handled automatically so you don't have to worry about individual game objects or other inefficient bottlenecks.

~Simple but strong editing tools to let you create grass the way you want and paint color and grass parameters for perfect artistic control right from the editor just like the Unity terrain tools. Even supports undo/redo!

~Easily add player interactivity with simple components for pushing or flatenning grass, plus other effects in realtime.

~Supports using custom 3D meshes to draw grass.

~Nice and cheap lighting effects using normal maps and specular highlights.

~Supports grass texture atlas and you can paint density of individual textures to lay out your grass as you please.

~Can be attached precisely to meshes or Unity terrain with terrain layer/splat map support.

~Automatically normalize mesh density to avoid remeshing.

~URP/HDRP support.

~Deferred support.

~Cast and receive shadows, supporting semi transparent textures.

~Baked 3D noise allows for efficient dynamic and evolving wind effects.

~Dynamic LOD system that decreases grass in the distance while scaling it to fill in the gaps and smoothly fading in-between LOD steps.

~Use of asynchronous multithreading in key areas to speed up loading and rendering.

~Supports multiple Unity lights.

~VR supported including single-pass instanced.

~Versatile, can be used as a more traditional billboard renderer with enhanced features or used in any way you see fit.

~Custom inspectors make it easy to edit all the settings you need and has descriptive tooltips for every option.

~Example scenes are provided that show how to set up and interface with GrassFlow. Even comes with the models seen in the demo video, bonus!

~Includes AI skills to make agentic grass setup/customization simpler

~Source code available if you fancy.

From the publisher's Asset Store listing.

Technical details

Important Notes:

• GrassFlow requires compute shader support and at least one compute buffer input to vertex shaders. (Only relevant to mobile, but most modern mobile devices support this.)

If this is an issue for you, please let me know.

• All demo videos rendered with a GTX1080ti and i7-8700K.

• URP/HDRP is supported, but not the older LWRP.

Demo scene models and animation provided by my good friend, Richard Sööt.

Any questions about functionality don't hesitate to ask me!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.53f1 Compatible Compatible Compatible
2020.3.25f1 Compatible Compatible Compatible
2019.4.40f1 Compatible Compatible Compatible

HDRP is limited to deferred rendering and is somewhat more limited in support

As listed on the Asset Store.