Laser System for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
2022.3.3 or later
Package size
204.5 MB
Files
199
Favorites
67
Views in the past week
11

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$24.90 on

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Laser System for Unity

by Agoston_R (opens in new tab)

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Laser system is inspired by the hit game Portal 2 and is designed for puzzle games in mind where you need to activate endpoints with lasers and write scripts around them.

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Price history

Last 6 months

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Price history for Laser System for Unity, 6 months Current $24.90; lowest $24.90; highest $24.90 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Laser System for Unity screenshot 1

Laser System for Unity screenshot 1

About this asset

Need only the laser shader in your project for a fraction of the price? Check out Simple Laser.

The package is particularly suited for puzzle games, or games with puzzle elements.

See the public docs or the demo for more details.

It offers the following:

  • Shaders are built on masks. You set the colour theme you like.
  • Complete event system to notify which actors are hit by a laser.
  • Written queries that speed up writing code against the system.
  • Optimized to be efficient and you can set the system's refresh rate.
  • Made with ShaderGraph - if you need to change something, you can do so easily. 

Like the overwall functionality but you have your own effects? No problem - the entire codebase is modular - physics logic is entirely separate from the code that handles the effects and shaders.

If you liked the project and it helped with your game, please consider leaving a review so other can find it as well :)

Need different looking cubes for your puzzle? The included .blend file contains the base meshes to help you get started.

If you have questions or concerns, feel free to mail me at [email protected].

From the publisher's Asset Store listing.

Technical details

Particle systems: Yes

Meshes: Yes

UV unwrap: Yes

Blend files: Yes

Textures: Yes

Shaders for models: Yes, Shader Graph

Rigging: No

Color texture size: 4K

Normal map size: 8K where highly detailed, 4K otherwise

Material setup: PBR metallic workflow, mask-based

Supported platforms: any platforms that run Shader Graph.

Supported OS: any OS that can run Unity and Shader Graph.

Features: see description or the online documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.28f1 Compatible Compatible Compatible
2022.3.3f1 Compatible Compatible Compatible

The project uses Shader Graph for its shaders so you'll need to include it for the shaders to work. Supports the Built-in, URP and HDRP pipelines. Just pick the appropriate scene from the examples. 

As listed on the Asset Store.