EZ Hover View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2021.1.17 or later
Package size
54.6 MB
Files
19
Favorites
84
Views in the past week
17

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EZ Hover

by EZ Hover Studios (opens in new tab)

5.0 / 5 · 4 ratings

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The package delivers quick and easy hover physics that can be applied to any Rigidbody object with first/third person controller support.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for EZ Hover, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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EZ Hover screenshot 1

EZ Hover screenshot 1

About this asset

Ever wanted to add hover physics easily to your games?

Introducing: EZ HOVER

Key Features

  • Add hover physics to any gameobject that has a rigidbody.
  • Very fast to set-up, get results in minutes!
  • Tons of customizable settings to fine tune hover interactions with the surrounding environment.
  • First/third person controller support with horizontal movement controls and ability to look up/down/left/right while hovering.
  • Added stability means hover objects can remain flat with the ground below.
  • Automatically adjusts movement speed and hover height to avoid collisions with obstacles or terrain.
  • Hover objects can easily recover after being flipped

From the publisher's Asset Store listing.

Technical details

Hover Grid Component

  • Hover physics are implemented using a hover grid system.
  • The hover grid can be resized to cover the span of any gameobject.
  • Configurable settings: desired hover distance above the ground, upward acceleration, number of hover points to detect ground below.
  • The hover grid is resistant to being flipped with the ability to stabalize itself on separate axes.

Movement Component

  • The movement component enables horizontal movement for hovering gameobjects using WASD input.
  • Ability to avoid collisions with incoming obstacles by adjusting the horizontal speed and increasing the upward hover force.

Look Component

  • The look component enables hovering gameobjects to rotate in all directions by moving the mouse cursor.
  • This is perfect for characters that need to hover but also freely look up/down/left/right in a first or third person perspective.

Basic Controller

  • Handles user input and passes it to Hover Movement and Hover Look components to move and turn the hover object.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.1.17f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.