Toon Ramp Shader - SRP URP HDRP View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2020.3.14 or later
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656 KB
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Toon Ramp Shader - SRP URP HDRP

by Blasphy (opens in new tab)

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This shader package aims to be a solution for who is looking for a toon ramp shader that can be used across multiple rendering pipline

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Toon Ramp Shader - SRP URP HDRP screenshot 1

Toon Ramp Shader - SRP URP HDRP screenshot 1

About this asset

-- SRP / URP / HDRP Toon Ramp Shader --

This package includes 9 shaders:

  • 3 toon ramp shader variants for Standard rendering pipline (SRP),
  • 3 toon ramp shader variants for Universal Rendering Pipline (URP),
  • 3 toon ramp shader variants for High Definition Rendering Pipline (HDRP)

Package Info:

With this package you will have 3 toon ramp shader variants for each rendering pipline for a total of 9 shaders.

  • Toon Shader: This is a shader optimized for mobile games. It react to a directional light, it can cast shadows but doesn't receive shadows, it support gpu instancing.
  • Toon Shader PBR: This is a standard surface shader mixed with toon shading logics to create the toon shader effect. It support casted and received shadows, it support gpu instancing. It support smoothness and metallic
  • Toon Shader Normal: This is a standard surface shader with a custom lighting function. It It's more similar to the toon shader pbr but with support for normal maps.

Even if the logics are similar, the resulting shading effect will be very different from each other. You can choose the shader that more fits your needs

The srp versions are written via glsl, instead urp and hdrp versions are made via Shader Graph

Documentation:

https://94matteo1.github.io/Asset-Store-Projects-Documentation/#/ToonShader

From the publisher's Asset Store listing.

Technical details

Shader Parameters:

  • Albedo
  • Normal Map (for Toon Shader Normal variant)
  • Toon Ramp Range (for each slice of the toon ramp effect)
  • Toon Ramp Color (for each slice of the toon ramp effect)
  • Rim Color
  • Rim Smoothness
  • Specular Color
  • Specular Smoothness
  • Smoothness (for Toon Shader Normal and Toon Shader PBR)
  • Metallic (for Toon Shader Normal and Toon Shader PBR)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.14f1 Compatible Compatible Compatible

As listed on the Asset Store.