Screen Space Cavity & Curvature (Built-In/URP/HDRP) View on Asset Store (opens in new tab)

Package details

Latest version
6.0.3
Last updated
First released
Unity version
2022.3.0 or later
Package size
159 KB
Files
15
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761
Views in the past week
56

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Screen Space Cavity & Curvature (Built-In/URP/HDRP)

by Jolly Theory (opens in new tab)

4.5 / 5 · 49 ratings

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Number of ratings for each star rating
5 stars 40
4 stars 4
3 stars 0
2 stars 0
1 star 5
Price $24.99

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Price history

Last 6 months

USD
Price history for Screen Space Cavity & Curvature (Built-In/URP/HDRP), 6 months Current $24.99; lowest $2.50; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 6.0.2 released 3 Jul 2026 v6.0.2 Version 6.0.3 released 7 Jul 2026

Asset preview

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Screen Space Cavity & Curvature (Built-In/URP/HDRP) screenshot 1

Screen Space Cavity & Curvature (Built-In/URP/HDRP) screenshot 1

About this asset

An edge high-lighting and-low-lighting screen space effect for your objects, inspired by Blender's Viewport Cavity effect.

Forum Thread

✅ Built-In (2022/6+) • ✅ URP (14+) • ✅ HDRP (14+)

Big 6.0 Update! Unity 6 is now natively supported and optimized for.

Compatibility:

• ✔ Unity 2022 / 6+.

• ✔ Standard render pipeline, forward and deferred.

• ✔ Universal Render Pipeline 14+ (Unity 2022+).

• ✔ High Definition Render Pipeline 14+ (Unity 2022+).

• Super simple to use: simply add to your camera/render-pipeline and adjust parameters.

• The effect is split into two parts:

- Control small scale highlighting with "curvature" settings,

- And larger scale highlights with "cavity" settings.

Separate settings are available, enabling you to dial in the desired effect:

- Pixel radius of curvature, its brightness in outward curves and its darkness in inward curves.

- World radius of cavity, its brightness in outward curves and its darkness in inward curves.

• As a source of screenspace normals, all three sources are available to choose from:

- G-Buffer normals, Camera normals, and Depth-reconstructed normals.

• New feature: Control the effect per-object.

- Uses a new "output to global shader texture instead of the screen" mode. Example shaders included. Feature available for Builtin[2022/6], URP[2022/6].

• Mobile Friendly: About the same cost as SSAO. Supports a Half Resolution Cavity mode for extra performance.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Compatible Compatible Compatible

As listed on the Asset Store.