SINE Animator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2019.4.18 or later
Package size
775 KB
Files
5
Favorites
8
Views in the past week
2

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$20.00 on

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SINE Animator

by Spheroid Games (opens in new tab)

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A component that animates objects using a sine wave, no code required.

Discount -50% Previous price $40.00 Price $20.00

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Price history

Last 6 months

USD
Price history for SINE Animator, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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SINE Animator screenshot 1

SINE Animator screenshot 1

About this asset

The SINE Animator is a component with a custom inspector that explores different ways of continuously animating game objects using a sine wave. 5 animation modes are provided.

Suitable for creating interesting movement, from simple bobbing indicators to complex patterns for visual juice or gameplay mechanics.

From the publisher's Asset Store listing.

Technical details

5 animation modes are provided:

Position bobber:

moves objects forward and backward along it's forward vector (e.g. hover effect or bouncing arrow indicators)

Scale bobber:

Scales objects up and down (e.g. indicating one object in a group is the active one, or indicating a place to place an object)

Ring plane:

Distributes objects evently in a ring around a center, and alternately moves them towards and away from the center. Adding a Trail component to the animated objects will produce a mandala like effect.

Ring carousel:

Distributes objects evenly in a ring around a center and moves them up and down perpendicular to the ring plane, producing a carousel like movement pattern.

Wall:

Distributes the objects along a plane with a set distance between each object, and moves them up and down. This is the most straight forward way of visualizing the sine wave.

- Control an unlimited number of objects from one inspector.

- No code required. Add your transforms to the list and play around with the settings.

- Settings include frequency and amplitud for controlling the sine wave, and other mode specific controls.

- Preview your animation without clicking play to start the game.

- Start the animation when game start or trigger in other ways.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.18f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.