Honey Hex Framework

-----------------------------------------------------------
IMPORTANT NOTE: Version 1.5.5 is the final release of Honey and Unity versions above 5.6.1 will NOT be supported (though it might still work).
-----------------------------------------------------------
Honey is a framework that allows you to generate hex grid maps with nicely blended terrain. It includes foliage, water, river and roads systems and is a great base for tactical and turn based strategy games. The framework is under development and updates with new features are planned.

Check out these tutorial videos and pdf:
Video 1 | Video 2 | Tutorial pdf

Honey Support Forum

Features:
- great performance, even on very big maps,
- full source code in C# with comments,
- loading/saving maps,
- DX11 map markers,
- Fog of War,
- pathfinding system, powered by A* Pathfinding Project - free version (included),
- set of sample terrain and foliage assets,
- procedural shadow casting, no lights involved,
- useful hex data (world floating point height, neighbours, mouse click position, terrain tags, etc.),
- quick start instructions and tips,
- uses render to texture and deferred rendering functionalities - will work on Unity 5 Personal! (yes, the Free version).

Please note:
Honey was designed purely for DirectX 11 on PC - Windows. It does run on DirectX 9 and Android OpenGL using alternative rendering mode - we were able to run it smoothly on Google Nexus 7 with Camera.render using only 4.5ms according to Unity profiler. However, if you want to use it on anything else than our target platform, you do so at your own risk.