Honey Hex Framework View on Asset Store (opens in new tab)

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Latest version
1.5.5
Last updated
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Unity version
5.0.2 or later
Package size
75.6 MB
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415
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Honey Hex Framework

by MuHaGames_A'vee (opens in new tab)

4.2 / 5 · 57 ratings

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Price history for Honey Hex Framework, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Honey Hex Framework screenshot 1

About this asset

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IMPORTANT NOTE: Version 1.5.5 is the final release of Honey and Unity versions above 5.6.1 will NOT be supported (though it might still work).
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Honey is a framework that allows you to generate hex grid maps with nicely blended terrain. It includes foliage, water, river and roads systems and is a great base for tactical and turn based strategy games. The framework is under development and updates with new features are planned.
Check out these tutorial videos and pdf:
Video 1 | Video 2 | Tutorial pdf
Honey Support Forum
Features:
- great performance, even on very big maps,
- full source code in C# with comments,
- loading/saving maps,
- DX11 map markers,
- Fog of War,
- pathfinding system, powered by A* Pathfinding Project - free version (included),
- set of sample terrain and foliage assets,
- procedural shadow casting, no lights involved,
- useful hex data (world floating point height, neighbours, mouse click position, terrain tags, etc.),
- quick start instructions and tips,
- uses render to texture and deferred rendering functionalities - will work on Unity 5 Personal! (yes, the Free version).
Please note:
Honey was designed purely for DirectX 11 on PC - Windows. It does run on DirectX 9 and Android OpenGL using alternative rendering mode - we were able to run it smoothly on Google Nexus 7 with Camera.render using only 4.5ms according to Unity profiler. However, if you want to use it on anything else than our target platform, you do so at your own risk.

From the publisher's Asset Store listing.