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Package details
- Latest version
- 0.1.0
- Last updated
- First released
- Unity version
- 2019.4.35 or later
- Package size
- 1.4 MB
- Files
- 19
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- 3
- Views in the past week
- 5
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- $14.99 on
Keywords
Auto Wall - VR Automatic Wall Generation
Auto Wall automatically generates walls and a floor to match the current scene's guardian play area, which allows a developer to quickly build immersive VR room experiences.
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Last 6 months
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Auto Wall - VR Automatic Wall Generation video 1
About this asset
Auto Wall was developed with a very specific goal in-mind. While developing an Oculus experience (specifically for the Quest 2) and using the excellent package Auto Hand (https://assetstore.unity.com/packages/tools/game-toolkits/auto-hand-vr-physics-interaction-165323), it seemed useful to be able to have a room generated automatically with walls and floors.
The idea behind this is very simple ... perhaps a game or experience has content that always is related to a room-specific or content that fits on 1 of 4 play area walls, regardless of their dimensions.
From the publisher's Asset Store listing.
Technical details
This package works best on the Oculus, as the OVRManager is very good at always returning a valid rectangular play area.
An example XR implementation is included, which uses the less-reliable XRInputSubsystem and TryGetBoundaryPoints method to then calculate a play area using a "Largest Interior Rectangle" calculation (using the excellent package https://github.com/Evryway/lir).
The author has had problems with the XR boundary correctly returning, which seems to be related to a bug with the Quest Link cable. More time will be put in to improve the XR implementation.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.2.10f1 | Compatible | Not listed | Not listed |
| 2020.3.30f1 | Compatible | Not listed | Not listed |
| 2019.4.35f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.